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Draugr (Dwarven Vampire)
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<blockquote data-quote="Mesh Hong" data-source="post: 4993562" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a quick example of what I might have done with the Draugr, taking what you presented as a base to work from. (sorry its such an interesting creature I couldn't help myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I might have been a little too enthusiastic with the design, but it would certainly be an interesting and serious threat! (if you don’t mind, I might add this to my ongoing “Book of Serious Threats”).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Draugr</span> (dwarf vampire)</span></strong><span style="font-family: 'Verdana'"> Level 8 Solo Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid (undead) XP 1,750 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 Senses <strong>Perception</strong> +11, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 350; Bloodied 175; see Bloodied Transformation </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 20, <strong>Will</strong> 21 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, see Stone Meld </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Clawed Swipe</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 1d8+5 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Rending Claws</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Draugr makes 2 Clawed Swipe attacks; if both these hit the same target it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is also immobilised and takes 5 ongoing necrotic damage (save ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Vile Clutches</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +12 vs. Reflex; 2d6+5 necrotic damage; on hit target is dazed and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed (escape ends both, target takes a -5 penalty to escape checks); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit or miss Draugr may shift 3 squares after making this attack, pulling a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed target with it and maintaining the grab; note Draugr cannot use </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its Rending Claws attack while it has a target grabbed </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloody Shredding</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, healing, </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">grabbed target only </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +12 vs. Fortitude; 2d8+5 necrotic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is weakened (save ends); on miss target takes half damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit or miss target is released from the grab and Draugr heals 45 HPs </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crack Bone</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +12 vs. Fortitude; 1d10+2 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Choking Fog</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 15; attack +12 vs. Fortitude; 3d8+4 necrotic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is immobilised (save ends), first failed save target is prone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and unconscious (save ends, an adjacent ally can revive with a DC 20 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">heal check) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stone Meld </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Draugr may pass through stone as part of a move action, but must end its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">move in a clear square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fog Step</span></strong><span style="font-family: 'Verdana'"> (Move; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Draugr may teleport 8 squares as a move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Transformation</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Draugr transforms into its Flayed Bear form (see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">separate stat block) in a cloud of fog, all creatures adjacent to Draugr </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">when it transforms take 5 necrotic damage and are pushed 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +14, History +10, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 17 (+7) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 18 (+8) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">------</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Flayed Bear</span> (Draugr)</span></strong><span style="font-family: 'Verdana'"> Level 8 Solo Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Shadow Magical Beast (undead) XP 0 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> unchanged <strong>Senses</strong> Perception +11, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Black Fog</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 1; All creatures entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside the aura take 5 necrotic damage; all ranged attacks from outside </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the aura take a -2 penalty to hit (concealment) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 175; considered bloodied; see Dying Spirit </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 20, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, see Stone Meld </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Ripping Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +11 vs. AC; 2d8+5 damage; on hit target takes 5 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bleeding damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Flaying Maul</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 claw attacks against a primary target; attack +11 vs. AC; 1d6+5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; if both attacks hit the target is slowed and takes 5 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bleeding damage (save ends both); hit or miss the Flayed Bear makes a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ripping Bite attack against a secondary target </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Breath of Death</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +9 vs. Reflex; 3d6+4 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is weakened (save ends); on miss target takes half damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Rupture Wounds</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; targets bleeding creatures only; attack +9 vs. Fortitude; 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit until the end of the encounter target takes a cumulative </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-2 penalty to saves against ongoing bleeding damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Foggy Escape</strong> (Immediate Interrupt; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport, targeted </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">by a melee attack </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Flayed Bear is targeted by a melee attack it swipes at the targets </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">face with its claw and teleports away as an immediate interrupt action; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +9 vs. Reflex; 1d6+5 damage; on hit target is blinded (save ends); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit or miss Flayed Bear teleports 8 squares </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stone Meld </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Flayed Bear may pass through stone as part of a move action, but must </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">end its move in a clear square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dying Spirit</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> on death</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On death Flayed Bear collapses into a pool of necrotic energy and a the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Draugr's Black Spirit rises to make a desperate last stand (see separate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stat block) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> understands common, dwarven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +14, History +10, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 17 (+7) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 18 (+8) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Black Spirit</span> (Draugr)</span></strong><span style="font-family: 'Verdana'"> Level 8 Solo Lurker </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Shadow Humanoid (undead) XP 0 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> unchanged <strong>Senses</strong> Perception +11, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 25; considered bloodied </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 21, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic, insubstantial; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7, phasing </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spectral Swipe</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. Reflex; 2d6+5 necrotic damage; on hit target loses a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">healing surge </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Desperate Domination</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5; attack +11 vs. Will; on hit target loses all current ongoing status </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effects and is dominated (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Fog the Senses</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +11 vs. Will; 1d8+5 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">blinded and deafened (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Leap</span></strong><span style="font-family: 'Verdana'"> (Move; recharge 456) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Black Spirit teleports 5 squares and gains combat advantage until the end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of its current turn against any creature it teleported adjacent to </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +14, History +10, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+4) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 17 (+7) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 18 (+8) </span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4993562, member: 73463"] [FONT=Verdana][COLOR=white]Here is a quick example of what I might have done with the Draugr, taking what you presented as a base to work from. (sorry its such an interesting creature I couldn't help myself :p)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I might have been a little too enthusiastic with the design, but it would certainly be an interesting and serious threat! (if you don’t mind, I might add this to my ongoing “Book of Serious Threats”).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Draugr[/SIZE] (dwarf vampire)[/FONT][/B][FONT=Verdana] Level 8 Solo Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid (undead) XP 1,750 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 Senses [B]Perception[/B] +11, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 350; Bloodied 175; see Bloodied Transformation [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 22, [B]Reflex[/B] 20, [B]Will[/B] 21 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, see Stone Meld [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Clawed Swipe[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 1d8+5 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Rending Claws[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Draugr makes 2 Clawed Swipe attacks; if both these hit the same target it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is also immobilised and takes 5 ongoing necrotic damage (save ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Vile Clutches[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +12 vs. Reflex; 2d6+5 necrotic damage; on hit target is dazed and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed (escape ends both, target takes a -5 penalty to escape checks); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit or miss Draugr may shift 3 squares after making this attack, pulling a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed target with it and maintaining the grab; note Draugr cannot use [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its Rending Claws attack while it has a target grabbed [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloody Shredding[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, healing, [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]grabbed target only [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +12 vs. Fortitude; 2d8+5 necrotic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is weakened (save ends); on miss target takes half damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit or miss target is released from the grab and Draugr heals 45 HPs [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Crack Bone[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +12 vs. Fortitude; 1d10+2 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Choking Fog[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 15; attack +12 vs. Fortitude; 3d8+4 necrotic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is immobilised (save ends), first failed save target is prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and unconscious (save ends, an adjacent ally can revive with a DC 20 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]heal check) [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stone Meld [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Draugr may pass through stone as part of a move action, but must end its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]move in a clear square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fog Step[/FONT][/B][FONT=Verdana] (Move; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Draugr may teleport 8 squares as a move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Transformation[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Draugr transforms into its Flayed Bear form (see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]separate stat block) in a cloud of fog, all creatures adjacent to Draugr [/COLOR][/FONT] [FONT=Verdana][COLOR=white]when it transforms take 5 necrotic damage and are pushed 1 square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +14, History +10, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 16 (+7) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 17 (+7) [B]Int[/B] 12 (+5) [B]Cha[/B] 18 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]------[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Flayed Bear[/SIZE] (Draugr)[/FONT][/B][FONT=Verdana] Level 8 Solo Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Shadow Magical Beast (undead) XP 0 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] unchanged [B]Senses[/B] Perception +11, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Black Fog[/FONT][/B][FONT=Verdana] (necrotic) aura 1; All creatures entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside the aura take 5 necrotic damage; all ranged attacks from outside [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the aura take a -2 penalty to hit (concealment) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 175; considered bloodied; see Dying Spirit [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 23, [B]Reflex[/B] 20, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, see Stone Meld [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Ripping Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +11 vs. AC; 2d8+5 damage; on hit target takes 5 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bleeding damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Flaying Maul[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 claw attacks against a primary target; attack +11 vs. AC; 1d6+5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; if both attacks hit the target is slowed and takes 5 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bleeding damage (save ends both); hit or miss the Flayed Bear makes a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Ripping Bite attack against a secondary target [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Breath of Death[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +9 vs. Reflex; 3d6+4 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is weakened (save ends); on miss target takes half damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Rupture Wounds[/B] (Minor; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 5; targets bleeding creatures only; attack +9 vs. Fortitude; 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit until the end of the encounter target takes a cumulative [/COLOR][/FONT] [FONT=Verdana][COLOR=white]-2 penalty to saves against ongoing bleeding damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Foggy Escape[/B] (Immediate Interrupt; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport, targeted [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]by a melee attack [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Flayed Bear is targeted by a melee attack it swipes at the targets [/COLOR][/FONT] [FONT=Verdana][COLOR=white]face with its claw and teleports away as an immediate interrupt action; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +9 vs. Reflex; 1d6+5 damage; on hit target is blinded (save ends); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit or miss Flayed Bear teleports 8 squares [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stone Meld [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Flayed Bear may pass through stone as part of a move action, but must [/COLOR][/FONT] [FONT=Verdana][COLOR=white]end its move in a clear square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Dying Spirit[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] on death[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]On death Flayed Bear collapses into a pool of necrotic energy and a the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Draugr's Black Spirit rises to make a desperate last stand (see separate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stat block) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] understands common, dwarven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +14, History +10, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 16 (+7) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 17 (+7) [B]Int[/B] 12 (+5) [B]Cha[/B] 18 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Black Spirit[/SIZE] (Draugr)[/FONT][/B][FONT=Verdana] Level 8 Solo Lurker [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Shadow Humanoid (undead) XP 0 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] unchanged [B]Senses[/B] Perception +11, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 25; considered bloodied [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 21, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic, insubstantial; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7, phasing [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Spectral Swipe[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. Reflex; 2d6+5 necrotic damage; on hit target loses a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]healing surge [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Desperate Domination[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 5; attack +11 vs. Will; on hit target loses all current ongoing status [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effects and is dominated (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Fog the Senses[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; attack +11 vs. Will; 1d8+5 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]blinded and deafened (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Leap[/FONT][/B][FONT=Verdana] (Move; recharge 456) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Black Spirit teleports 5 squares and gains combat advantage until the end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of its current turn against any creature it teleported adjacent to [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +14, History +10, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+4) [B]Dex[/B] 20 (+9) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 17 (+7) [B]Int[/B] 12 (+5) [B]Cha[/B] 18 (+8) [/FONT][/COLOR] [/QUOTE]
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