Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slaughterj" data-source="post: 6771451" data-attributes="member: 5341"><p>In my game, I want play to reflect reasonable actions taken.</p><p></p><p>An Eldritch Knight with sword and shield is not going to free drop the sword in order to cast a spell and then use his one interaction to draw another sword from a "real world" perspective, that's just using game mechanics to enable the result of still being armed for opportunity attacks, etc. Instead, I would say the EK would briefly put the sword in the shield hand, cast the spell, and swap the sword back to the open hand. This might minimize the value of Warcaster (but it still is useful for Shield spell, etc.), but I prefer actions to reflect reality more, and dropping swords constantly does not reflect that.</p><p></p><p>Similarly, the Thief gets to pick locks as a bonus action at 3rd level. Let's say the Thief is armed with two daggers. An anal GM might require the Thief to either free drop or use an interaction to stow the dagger (or both!), then require an additional interaction to retrieve the thieves tools, then use the bonus action to pick the lock, then use another interaction to put the tools away, then use another interaction to retrieve the dropped or stowed dagger, which is impossible in a round, and makes the ability to pick locks as a bonus action basically worthless. So instead, I would say the Thief could stow a dagger under his arm as a free action instead of dropping it as a free action, then later retrieve it as his one interaction, and as part of the action to pick locks, would be able to retrieve and stow the lock picks, thus allowing Thief to pick locks as a bonus action and still have his Standard Action available for use.</p><p></p><p>I base the foregoing Thief interaction off of the initial concept of reflecting game actions reasonably and comparing to a Wizard's typical turn, as follows. A Wizard can cast a bonus action spell and a standard action spell in a round, but I am not going to micromanage the Wizard such that he may have to use interactions to (a) open his spell pouch for material components, (b) find and retrieve the applicable components, and (c) close his spell pouch. I consider all that subsumed in the action to cast the particular spell. So similarly, for a Thief, I consider the retrieval and stowage of the thieves' tools to pick a lock as part of the action taken to pick a lock.</p><p></p><p>Otherwise all this stuff gets overly micromanaged and reasonable actions can't be taken (i.e., actually taking just the bonus action to pick a lock) and people are encouraged to take unreasonable actions (like dropping swords all the time).</p><p></p><p>However, I do still monitor some level of interactions.</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6771451, member: 5341"] In my game, I want play to reflect reasonable actions taken. An Eldritch Knight with sword and shield is not going to free drop the sword in order to cast a spell and then use his one interaction to draw another sword from a "real world" perspective, that's just using game mechanics to enable the result of still being armed for opportunity attacks, etc. Instead, I would say the EK would briefly put the sword in the shield hand, cast the spell, and swap the sword back to the open hand. This might minimize the value of Warcaster (but it still is useful for Shield spell, etc.), but I prefer actions to reflect reality more, and dropping swords constantly does not reflect that. Similarly, the Thief gets to pick locks as a bonus action at 3rd level. Let's say the Thief is armed with two daggers. An anal GM might require the Thief to either free drop or use an interaction to stow the dagger (or both!), then require an additional interaction to retrieve the thieves tools, then use the bonus action to pick the lock, then use another interaction to put the tools away, then use another interaction to retrieve the dropped or stowed dagger, which is impossible in a round, and makes the ability to pick locks as a bonus action basically worthless. So instead, I would say the Thief could stow a dagger under his arm as a free action instead of dropping it as a free action, then later retrieve it as his one interaction, and as part of the action to pick locks, would be able to retrieve and stow the lock picks, thus allowing Thief to pick locks as a bonus action and still have his Standard Action available for use. I base the foregoing Thief interaction off of the initial concept of reflecting game actions reasonably and comparing to a Wizard's typical turn, as follows. A Wizard can cast a bonus action spell and a standard action spell in a round, but I am not going to micromanage the Wizard such that he may have to use interactions to (a) open his spell pouch for material components, (b) find and retrieve the applicable components, and (c) close his spell pouch. I consider all that subsumed in the action to cast the particular spell. So similarly, for a Thief, I consider the retrieval and stowage of the thieves' tools to pick a lock as part of the action taken to pick a lock. Otherwise all this stuff gets overly micromanaged and reasonable actions can't be taken (i.e., actually taking just the bonus action to pick a lock) and people are encouraged to take unreasonable actions (like dropping swords all the time). However, I do still monitor some level of interactions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
Top