Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kithas" data-source="post: 6771916" data-attributes="member: 97587"><p>By that logic everyone can move an extra 10' and not take opportunity attacks if they hit someone because you don't have the Mobile feat and it's within the "realm of interpretation." Not trying to be snarky but if you are leaving out the feats it means you only have the base rules and how they are written/interpreted, leaving out the feats doesn't change what any of the base rules say/how they function. Your paladin can't cast VS spells with his sword+shield, your EK can't cast VS, or VSM spells with his either, stab the sword into the dirt and get to casting, then draw it again. (flavorful dropping) And your 12th level Fighter can't throw 3 javelins in one round.</p><p>To be clear what you do at your own table is completely your business, I am merely stressing that this is a house-rule and not how the system works RAW or RAI.</p><p></p><p>Personally at my table we've been dropping, it makes sense as frantic as combat gets that you don't have time to safely sheathe a weapon and draw another. Most of the time in combat one wouldn't even switch weapons without a lot of time to do it, not wanting to leave openings for attack, and it being a desperate action, dropping seems appropriate. Remember you've only got 6 seconds a round, and you're also moving 30'+ making up to 9 attacks (average of 2-3) or casting an entire spell, that's a lot in 6 seconds already.</p><p>I do wish drawing was free and sheathing cost an action, drawing can be done with much less care and from a mechanics standpoint would be much more usable for range on martial characters, as is they are screwed. This comes from a 15/2 fighter barbarian, my only ranged for 90% of the game has been handaxes, not the best option, but that lets the ranger and monk on my team really shine, I can tell them to shoot people with Commander's Strike and I often do(they get colossus slayer again!).</p><p></p><p>As for shields as divine symbols, I don't dm much but I would allow shields as druidic/arcane foci too. it would be as expensive as those foci normally are, but there's no reason your shield can't be made of magical wood or have a crystal in it near your hand. I would probably even allow one shield to be 2 types of foci, like a shield that is divine/arcane.</p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5341" target="_blank">slaughterj</a></u></strong></em>(I would quote you but I'm too lazy this morning)</p><p>Your shield hand doesn't have a 'free hand' so you can't hold a sword in it, even temporarily. Most combat shields strap your arm in at the forearm and have a sizable handle for your hand, there isn't room to hold a sword in the same hand.</p><p>Also I would <strong>never</strong> put a bladed weapon in my armpit/ under my arm, especially in combat. o.o</p><p>As to "dropping his sword and picking it up again" I usually flavor it as sticking it tip-down in the dirt.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6771916, member: 97587"] By that logic everyone can move an extra 10' and not take opportunity attacks if they hit someone because you don't have the Mobile feat and it's within the "realm of interpretation." Not trying to be snarky but if you are leaving out the feats it means you only have the base rules and how they are written/interpreted, leaving out the feats doesn't change what any of the base rules say/how they function. Your paladin can't cast VS spells with his sword+shield, your EK can't cast VS, or VSM spells with his either, stab the sword into the dirt and get to casting, then draw it again. (flavorful dropping) And your 12th level Fighter can't throw 3 javelins in one round. To be clear what you do at your own table is completely your business, I am merely stressing that this is a house-rule and not how the system works RAW or RAI. Personally at my table we've been dropping, it makes sense as frantic as combat gets that you don't have time to safely sheathe a weapon and draw another. Most of the time in combat one wouldn't even switch weapons without a lot of time to do it, not wanting to leave openings for attack, and it being a desperate action, dropping seems appropriate. Remember you've only got 6 seconds a round, and you're also moving 30'+ making up to 9 attacks (average of 2-3) or casting an entire spell, that's a lot in 6 seconds already. I do wish drawing was free and sheathing cost an action, drawing can be done with much less care and from a mechanics standpoint would be much more usable for range on martial characters, as is they are screwed. This comes from a 15/2 fighter barbarian, my only ranged for 90% of the game has been handaxes, not the best option, but that lets the ranger and monk on my team really shine, I can tell them to shoot people with Commander's Strike and I often do(they get colossus slayer again!). As for shields as divine symbols, I don't dm much but I would allow shields as druidic/arcane foci too. it would be as expensive as those foci normally are, but there's no reason your shield can't be made of magical wood or have a crystal in it near your hand. I would probably even allow one shield to be 2 types of foci, like a shield that is divine/arcane. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5341"]slaughterj[/URL][/U][/B][/I](I would quote you but I'm too lazy this morning) Your shield hand doesn't have a 'free hand' so you can't hold a sword in it, even temporarily. Most combat shields strap your arm in at the forearm and have a sizable handle for your hand, there isn't room to hold a sword in the same hand. Also I would [B]never[/B] put a bladed weapon in my armpit/ under my arm, especially in combat. o.o As to "dropping his sword and picking it up again" I usually flavor it as sticking it tip-down in the dirt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
Top