Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6772047" data-attributes="member: 6775031"><p>Here's my interpretation, and it has nothing to do with where your hands are. Basically, a spell can have up to three components, and each of those components is checking for one specific thing. </p><p></p><p>A somatic component is very specifically checking for whether you're free to move your arms. Are you tied up, with both arms bound? Are you paralyzed? If not, then you're fine.</p><p></p><p>A verbal component is very specifically checking for whether you can speak freely. Are you gagged? Are you trying to be sneaky? If not, then you're fine.</p><p></p><p>A material component is very specifically checking for whether you have the material component (or focus) on hand. Has your component pouch been taken from you? Has your focus been stolen or confiscated? If not, then you're fine.</p><p></p><p>That's my story, and I'm sticking to it. Having read the rules for the matter when the book first came out, and again just now, it still seems like a reasonable interpretation to me. Allow me to quote some text at you:</p><p>So it really comes down to what it means for a hand to be "free". One side could say that the hand needs to be entirely empty and free of anything, and the other side could say that you just need the hand to not be bound or otherwise <em>incapable</em> of movement. It's a judgment call for the DM.</p><p></p><p>If you're playing with feats, though, then there exists a feat which will counter the strict interpretation. If you aren't playing with feats, then you're only out of luck <em>if</em> the DM is using that strict interpretation.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6772047, member: 6775031"] Here's my interpretation, and it has nothing to do with where your hands are. Basically, a spell can have up to three components, and each of those components is checking for one specific thing. A somatic component is very specifically checking for whether you're free to move your arms. Are you tied up, with both arms bound? Are you paralyzed? If not, then you're fine. A verbal component is very specifically checking for whether you can speak freely. Are you gagged? Are you trying to be sneaky? If not, then you're fine. A material component is very specifically checking for whether you have the material component (or focus) on hand. Has your component pouch been taken from you? Has your focus been stolen or confiscated? If not, then you're fine. That's my story, and I'm sticking to it. Having read the rules for the matter when the book first came out, and again just now, it still seems like a reasonable interpretation to me. Allow me to quote some text at you: So it really comes down to what it means for a hand to be "free". One side could say that the hand needs to be entirely empty and free of anything, and the other side could say that you just need the hand to not be bound or otherwise [I]incapable[/I] of movement. It's a judgment call for the DM. If you're playing with feats, though, then there exists a feat which will counter the strict interpretation. If you aren't playing with feats, then you're only out of luck [I]if[/I] the DM is using that strict interpretation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Draw a sword and sheathe a dagger with free action ?
Top