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Draw a sword and sheathe a dagger with free action ?
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<blockquote data-quote="S'mon" data-source="post: 6772784" data-attributes="member: 463"><p>Drawing a sheathed weapon looks like a classic object interaction to me, but drawing ammunition is included in the attack action. I'd be tempted to treat thrown daggers from a bandolier that way too.</p><p></p><p>Sheathing a weapon should realistically be an action as it requires focus/concentration, like stowing a shield, but I suspect in practice I'd likely allow it as the interaction too. It's more when PCs get silly with the weapon swaps (melee to missile to melee, say) that I'll step in.</p><p></p><p>Edit: I agree with the designers that dropping stuff is free. However bending down to pick stuff</p><p> up is not just an object interaction; it's either a full action, or at least equivalent to standing </p><p>from prone. I would likely apply a house rule that it provokes an Opportunity Attack, too.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6772784, member: 463"] Drawing a sheathed weapon looks like a classic object interaction to me, but drawing ammunition is included in the attack action. I'd be tempted to treat thrown daggers from a bandolier that way too. Sheathing a weapon should realistically be an action as it requires focus/concentration, like stowing a shield, but I suspect in practice I'd likely allow it as the interaction too. It's more when PCs get silly with the weapon swaps (melee to missile to melee, say) that I'll step in. Edit: I agree with the designers that dropping stuff is free. However bending down to pick stuff up is not just an object interaction; it's either a full action, or at least equivalent to standing from prone. I would likely apply a house rule that it provokes an Opportunity Attack, too. [/QUOTE]
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Draw a sword and sheathe a dagger with free action ?
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