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Draw a sword and sheathe a dagger with free action ?
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<blockquote data-quote="slaughterj" data-source="post: 6774665" data-attributes="member: 5341"><p>I doubt I would care about the double-switch taking the interaction personally. I would like people to be able to hand the blade off briefly, use the open hand to turn a door knob, then switch the weapon back into the hand as they nudge the door open, seems reasonable in the grand scheme of things. But then again, I wouldn't even require the weapon switch to open a door, I walk around my own house with a hammer in my hand to fix things and open doors with that hand just fine.</p><p></p><p>For me, a lot of it goes back to my point about Thieves being able to use their Bonus Action to pick locks. If a GM micromanages object interactions, making that ability a Bonus Action is worthless. E.g., a Thief has two daggers out and is faced with a locked door in the midst of a fight, a GM may require an interaction or two to stash one or both weapons, then an interaction to retrieve lock picks, the Bonus Action to pick the lock, another interaction to stow the lock picks, and a couple more interactions to re-equip those weapons, i.e., it's an impossibility. Even a GM who just requires one open hand to use tools to pick a lock is still going to require too many interactions, or if the Thief has 1 dagger out but a GM requires two hands to pick locks, that will still take too many interactions. That's why I consider the retrieval and stowage of the lock picks to be part of the Bonus Action to use them, would allow the Thief to put the dagger in his mouth (same if armed but then have to climb) and retrieve it for free, thus enabling a Thief to the do the following: Bonus Action pick lock, Object Interaction open door, and Standard Action for combat, the lock pick and dagger manipulation would be free.</p><p></p><p>However, I would have some limitations on the actions. I would require either two free hands or at a free hand and a semi-available shield hand to utilize the lock pics though. If the Thief was armed with two daggers, they probably can't freely stow and retrieve both, so maybe they would free stow one and drop the other (though a smart thief will probably just have 1 out unless they need the other, and draw that in a round that they need it, otherwise keep it stowed).</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6774665, member: 5341"] I doubt I would care about the double-switch taking the interaction personally. I would like people to be able to hand the blade off briefly, use the open hand to turn a door knob, then switch the weapon back into the hand as they nudge the door open, seems reasonable in the grand scheme of things. But then again, I wouldn't even require the weapon switch to open a door, I walk around my own house with a hammer in my hand to fix things and open doors with that hand just fine. For me, a lot of it goes back to my point about Thieves being able to use their Bonus Action to pick locks. If a GM micromanages object interactions, making that ability a Bonus Action is worthless. E.g., a Thief has two daggers out and is faced with a locked door in the midst of a fight, a GM may require an interaction or two to stash one or both weapons, then an interaction to retrieve lock picks, the Bonus Action to pick the lock, another interaction to stow the lock picks, and a couple more interactions to re-equip those weapons, i.e., it's an impossibility. Even a GM who just requires one open hand to use tools to pick a lock is still going to require too many interactions, or if the Thief has 1 dagger out but a GM requires two hands to pick locks, that will still take too many interactions. That's why I consider the retrieval and stowage of the lock picks to be part of the Bonus Action to use them, would allow the Thief to put the dagger in his mouth (same if armed but then have to climb) and retrieve it for free, thus enabling a Thief to the do the following: Bonus Action pick lock, Object Interaction open door, and Standard Action for combat, the lock pick and dagger manipulation would be free. However, I would have some limitations on the actions. I would require either two free hands or at a free hand and a semi-available shield hand to utilize the lock pics though. If the Thief was armed with two daggers, they probably can't freely stow and retrieve both, so maybe they would free stow one and drop the other (though a smart thief will probably just have 1 out unless they need the other, and draw that in a round that they need it, otherwise keep it stowed). [/QUOTE]
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Draw a sword and sheathe a dagger with free action ?
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