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Draw a sword and sheathe a dagger with free action ?
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<blockquote data-quote="slaughterj" data-source="post: 6774850" data-attributes="member: 5341"><p>I think the time involved is unknown. We have no idea how long casting a spell takes for instance, but certainly no more than 6 seconds. Combat back in 1e era was considered not to involve a single swing, but some back and forth for a round, I haven't looked to see whether it is defined one way or other in this edition. But casting a spell is equivalent in time to someone taking their combat action. If their combat action is naught but a single swing (or multiple for higher level attackers), a hero appears that they could take a swing (or the equivalent, cast a standard action spell) in a second or two, swap a weapon back and forth, and open a door, all within 6 seconds.</p><p></p><p></p><p></p><p>Take a higher level look at it. The game equates use an object (not the one free object interaction) as taking a standard action, so you have to choose to use an object or to take a combat action or cast a spell. The game gives Thieves of 3rd level or higher the ability to pick locks as a bonus action, leaving you still with your standard action. My impression that at least under RAI, was that this is to enable Thieves to take that Bonus Action and do things like pick locks, but still have their Standard Action available for a combat action. So I interpret the object interaction to fit that narrative. It may or may not be adjusting the RAW, but it appears to at least be the RAI.</p><p></p><p>Let me break down your analysis above though, with comments in parentheticals:</p><p>"with the feature</p><p>run to the door (movement), drop your weapon(s) (free), object interaction to pull out tools (1 object interaction), pick the lock (bonus action), put up the tools with your action (standard action) and move on (continuing movement)." Note that you are still missing here picking up the weapon, yet another object interaction. Picking locks also arguably does not open the door, so there is potentially yet another object interaction. So even in this instance, it is very hard to accomplish much by making pick locks a Bonus Action, and it still takes away 1 combat action.</p><p></p><p>"On using thieves tools with your bonus action. Compare it to a rogue without that feature;</p><p>run to the door drop your weapon(s) (free), pull out the tools (1 object interaction), action to pick the lock (standard action). next turn put up the tools (1 object interaction) and pick up one weapon (presumably standard action, as already used 1 object interaction)." Without the feature, this would end up taking 2 standard actions - I highly doubt the designers under RAI had the intent for such a routine action as picking locks to get micromanaged with object interactions to effectively take up a character's standard actions across 2 rounds.</p></blockquote><p></p>
[QUOTE="slaughterj, post: 6774850, member: 5341"] I think the time involved is unknown. We have no idea how long casting a spell takes for instance, but certainly no more than 6 seconds. Combat back in 1e era was considered not to involve a single swing, but some back and forth for a round, I haven't looked to see whether it is defined one way or other in this edition. But casting a spell is equivalent in time to someone taking their combat action. If their combat action is naught but a single swing (or multiple for higher level attackers), a hero appears that they could take a swing (or the equivalent, cast a standard action spell) in a second or two, swap a weapon back and forth, and open a door, all within 6 seconds. Take a higher level look at it. The game equates use an object (not the one free object interaction) as taking a standard action, so you have to choose to use an object or to take a combat action or cast a spell. The game gives Thieves of 3rd level or higher the ability to pick locks as a bonus action, leaving you still with your standard action. My impression that at least under RAI, was that this is to enable Thieves to take that Bonus Action and do things like pick locks, but still have their Standard Action available for a combat action. So I interpret the object interaction to fit that narrative. It may or may not be adjusting the RAW, but it appears to at least be the RAI. Let me break down your analysis above though, with comments in parentheticals: "with the feature run to the door (movement), drop your weapon(s) (free), object interaction to pull out tools (1 object interaction), pick the lock (bonus action), put up the tools with your action (standard action) and move on (continuing movement)." Note that you are still missing here picking up the weapon, yet another object interaction. Picking locks also arguably does not open the door, so there is potentially yet another object interaction. So even in this instance, it is very hard to accomplish much by making pick locks a Bonus Action, and it still takes away 1 combat action. "On using thieves tools with your bonus action. Compare it to a rogue without that feature; run to the door drop your weapon(s) (free), pull out the tools (1 object interaction), action to pick the lock (standard action). next turn put up the tools (1 object interaction) and pick up one weapon (presumably standard action, as already used 1 object interaction)." Without the feature, this would end up taking 2 standard actions - I highly doubt the designers under RAI had the intent for such a routine action as picking locks to get micromanaged with object interactions to effectively take up a character's standard actions across 2 rounds. [/QUOTE]
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