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Draw a sword and sheathe a dagger with free action ?
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<blockquote data-quote="Kithas" data-source="post: 6774871" data-attributes="member: 97587"><p>Generally speaking in the first round of combat your ranger is going to be using Hunter's mark for his bonus action, so not having his second sword out is no penalty. Also the sword and shield fighter can attack with this versatile weapon in two hands meaning he hits harder for the first round. Both are interesting things that having the object interactions matter brings to light.</p><p></p><p>Honestly Versatile matters so little that I've been thinking of trying out requiring it for getting the 'free hand' with a two-handed weapon. Basically if you wanted to be a gish with a big sword it turns into using a longsword until you get warcaster then you can upgrade to your GS. <strong>That</strong> rule is unclear and I wish it was more clear as it would make for more interesting choices.</p><p>Basically what it comes down to is just that. The more one fudges the rules the fewer interesting choices there are. Because your choices cease to matter. If I chose my Greatsword because I want to be at peak combat performance more quickly and by the interaction I see that it takes longer to pull out a shield too I choose a great weapon. Then when I get to the table and Billy pulls out his sword and shield for free, my choice no longer mattered, I could have had a sword and shield, I could have had two swords, it doesn't matter. The 'Ruling' made my choice not invalid but less important. The more you do this the farther we get from playing a game and closer to story time. </p><p></p><p>Personally I love games, I love rules. Call me a dirty dirty powergamer if you will but I like my choices having meaning and when they are invalidated constantly I have much less fun, both from a mechanical and an rp standpoint the game becomes less enjoyable.</p><p></p><p>That said I know that other people enjoy a 'looser' version of the rules. That is fine, <strong>absolutely fine</strong>. The reason I am trying to clarify the RAW and RAI is because that has a lot to do with how I play the game. The RAW and RAI don't have that much to do with the tables that play loose, they house-rule what they want and ruling away what they miss so they have an epic story and that's fine. I am A OK with houseruling and rulings.</p><p></p><p>My issue is when people fail to see that it <strong>is</strong> a house rule. Because that pollutes the rules knowledge about the game. It muddles what in fact are the rules. A new player at my table could very well show up with a sword and shield and <em>expect</em> to draw them as one object interaction. And when I tell them that's not how it works suddenly I'm the bad guy, because he read these forums and saw that the rules didn't say that he couldn't do it. Now this is easily solved and not that big of a deal but it <em>is</em> a slippery slope. Go try to play a tournament of Yugioh and you'll see what I mean. Basically you play a card and hope it does what it says it will. That's not a fun game.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6774871, member: 97587"] Generally speaking in the first round of combat your ranger is going to be using Hunter's mark for his bonus action, so not having his second sword out is no penalty. Also the sword and shield fighter can attack with this versatile weapon in two hands meaning he hits harder for the first round. Both are interesting things that having the object interactions matter brings to light. Honestly Versatile matters so little that I've been thinking of trying out requiring it for getting the 'free hand' with a two-handed weapon. Basically if you wanted to be a gish with a big sword it turns into using a longsword until you get warcaster then you can upgrade to your GS. [B]That[/B] rule is unclear and I wish it was more clear as it would make for more interesting choices. Basically what it comes down to is just that. The more one fudges the rules the fewer interesting choices there are. Because your choices cease to matter. If I chose my Greatsword because I want to be at peak combat performance more quickly and by the interaction I see that it takes longer to pull out a shield too I choose a great weapon. Then when I get to the table and Billy pulls out his sword and shield for free, my choice no longer mattered, I could have had a sword and shield, I could have had two swords, it doesn't matter. The 'Ruling' made my choice not invalid but less important. The more you do this the farther we get from playing a game and closer to story time. Personally I love games, I love rules. Call me a dirty dirty powergamer if you will but I like my choices having meaning and when they are invalidated constantly I have much less fun, both from a mechanical and an rp standpoint the game becomes less enjoyable. That said I know that other people enjoy a 'looser' version of the rules. That is fine, [B]absolutely fine[/B]. The reason I am trying to clarify the RAW and RAI is because that has a lot to do with how I play the game. The RAW and RAI don't have that much to do with the tables that play loose, they house-rule what they want and ruling away what they miss so they have an epic story and that's fine. I am A OK with houseruling and rulings. My issue is when people fail to see that it [B]is[/B] a house rule. Because that pollutes the rules knowledge about the game. It muddles what in fact are the rules. A new player at my table could very well show up with a sword and shield and[B] [/B][I]expect[/I] to draw them as one object interaction. And when I tell them that's not how it works suddenly I'm the bad guy, because he read these forums and saw that the rules didn't say that he couldn't do it. Now this is easily solved and not that big of a deal but it [I]is[/I] a slippery slope. Go try to play a tournament of Yugioh and you'll see what I mean. Basically you play a card and hope it does what it says it will. That's not a fun game. [/QUOTE]
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