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Draw a sword and sheathe a dagger with free action ?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6774894" data-attributes="member: 6775031"><p>I get that. A game is defined as a series of meaningful choices, so we want to have our choices be meaningful. It's a good point, although it's probably a bad example since donning a shield definitely requires an Action - no amount of Object Interactions will allow you to equip a shield without spending an Action to do so. (Fortunately, the longsword is Versatile, so you're not completely out-of-luck in those situations when you can't spend an entire Action to get your shield ready.) If you're talking about two scimitars, compared to a greatsword, then you have a definite point in that this would distinguish between the two styles and can be used as a basis for making your decision.</p><p></p><p>Think about it this way, though: Is it a more interesting decision to choose between fighting styles, if time-to-ready becomes a factor between them? Or does it make the decision less interesting, by making the less-optimal choice even less optimal, to the point where it's not even a choice? To me, without feats and over the lifetime of the character, the greatsword is already significantly ahead; if using two weapons meant that sometimes you would just flat-out deal <em>less</em> damage, because you weren't able to draw the second weapon, then that would be the final nail in the coffin for TWF as far as Fighters and Rangers were concerned. By letting them draw both weapons at once, it helps to keep them almost competitive, so the decision becomes more interesting.</p><p></p><p>Probably the most important thing that a new player needs to know about the game is that the DM decides how to resolve an uncertain situation, and reasonable people can have differences of opinion. If you <em>think</em> you know what the rule is saying, but you aren't 100% certain, then you should ask your DM to clarify. That's why my answer, instead of saying that anyone can totally sheathe+draw or draw paired weapons with a single Object Interaction, is to always ask your DM.</p><p></p><p>The rules in the book <em>are</em> ambiguous. There's plenty of evidence on either side, but I stand firm with my interpretation that you can draw two weapons simultaneously or sheathe+draw as a single Object Interaction, barring unusual circumstances. I see that you can draw a weapon as a codified example of what you can do with this mechanic, and my understanding of the underlying physics of the game world, and clues from context about how rules are presented in the book, all lead me to believe that this is a reasonable interpretation. I am <em>also</em> aware, based on my knowledge of player types, that any random DM at some other table might not agree with this interpretation. If I really wanted to play a Ranger in some other campaign, then I would ask that DM for a ruling before deciding to go TWF.</p><p></p><p>Edit: It does mean that, when you're sitting at home with your books, you can't really theorycraft a character since you can't know for certain whether anything even <em>remotely</em> questionable will be okay with your DM; that's somewhat unfortunate, for certain types of player, but I also find it in keeping with the tone of the books.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6774894, member: 6775031"] I get that. A game is defined as a series of meaningful choices, so we want to have our choices be meaningful. It's a good point, although it's probably a bad example since donning a shield definitely requires an Action - no amount of Object Interactions will allow you to equip a shield without spending an Action to do so. (Fortunately, the longsword is Versatile, so you're not completely out-of-luck in those situations when you can't spend an entire Action to get your shield ready.) If you're talking about two scimitars, compared to a greatsword, then you have a definite point in that this would distinguish between the two styles and can be used as a basis for making your decision. Think about it this way, though: Is it a more interesting decision to choose between fighting styles, if time-to-ready becomes a factor between them? Or does it make the decision less interesting, by making the less-optimal choice even less optimal, to the point where it's not even a choice? To me, without feats and over the lifetime of the character, the greatsword is already significantly ahead; if using two weapons meant that sometimes you would just flat-out deal [I]less[/I] damage, because you weren't able to draw the second weapon, then that would be the final nail in the coffin for TWF as far as Fighters and Rangers were concerned. By letting them draw both weapons at once, it helps to keep them almost competitive, so the decision becomes more interesting. Probably the most important thing that a new player needs to know about the game is that the DM decides how to resolve an uncertain situation, and reasonable people can have differences of opinion. If you [I]think[/I] you know what the rule is saying, but you aren't 100% certain, then you should ask your DM to clarify. That's why my answer, instead of saying that anyone can totally sheathe+draw or draw paired weapons with a single Object Interaction, is to always ask your DM. The rules in the book [I]are[/I] ambiguous. There's plenty of evidence on either side, but I stand firm with my interpretation that you can draw two weapons simultaneously or sheathe+draw as a single Object Interaction, barring unusual circumstances. I see that you can draw a weapon as a codified example of what you can do with this mechanic, and my understanding of the underlying physics of the game world, and clues from context about how rules are presented in the book, all lead me to believe that this is a reasonable interpretation. I am [I]also[/I] aware, based on my knowledge of player types, that any random DM at some other table might not agree with this interpretation. If I really wanted to play a Ranger in some other campaign, then I would ask that DM for a ruling before deciding to go TWF. Edit: It does mean that, when you're sitting at home with your books, you can't really theorycraft a character since you can't know for certain whether anything even [I]remotely[/I] questionable will be okay with your DM; that's somewhat unfortunate, for certain types of player, but I also find it in keeping with the tone of the books. [/QUOTE]
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