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Draw Steel General Thread [+]
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<blockquote data-quote="Enrahim" data-source="post: 9736661" data-attributes="member: 7025577"><p>The in-game mechanics are likely <em>easier</em> to handle than D&D 5ed. If there is a player that struggles with mechanics, offer them pregen/heavy help out of session to set up the character; but in actual play you can distil the mechanics quite a bit. For instance having a personalised cheat sheet with only the most likely maneuvers and actions for when they have their turn. </p><p></p><p>I am trying out that to introduce my brothers. I have prepared such cheat sheets, with a basic version (2 most likely maneuvers and actions, no heroic resources), and a more advanced version (~4 most likely maneuver/main actions including heroic resources) - alongside a seperate "card" with what they need to keep track of outside their turn (triggers/heroic resource income, 3 things each). Each of them personalised.</p><p></p><p>If there are no stigma connected to it (the player know who they are) playing a retainer might also be an option?</p><p></p><p>Out of combat should be very similar to 5ed in complexity.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9736661, member: 7025577"] The in-game mechanics are likely [I]easier[/I] to handle than D&D 5ed. If there is a player that struggles with mechanics, offer them pregen/heavy help out of session to set up the character; but in actual play you can distil the mechanics quite a bit. For instance having a personalised cheat sheet with only the most likely maneuvers and actions for when they have their turn. I am trying out that to introduce my brothers. I have prepared such cheat sheets, with a basic version (2 most likely maneuvers and actions, no heroic resources), and a more advanced version (~4 most likely maneuver/main actions including heroic resources) - alongside a seperate "card" with what they need to keep track of outside their turn (triggers/heroic resource income, 3 things each). Each of them personalised. If there are no stigma connected to it (the player know who they are) playing a retainer might also be an option? Out of combat should be very similar to 5ed in complexity. [/QUOTE]
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