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Draw Steel General Thread [+]
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<blockquote data-quote="Enrahim" data-source="post: 9737499" data-attributes="member: 7025577"><p>I think I understand where you come from. When it come to things that can be <em>interesting</em> to track, I agree DS appear to have more of that for most players than 5e. The classroom example of this is the resource gain trigger. I also think there are likely to be more complex scenarios in DS, as the system supports it better - which mean there will be more to keep track of for the GM, and players trying to optimize.</p><p></p><p>However my answer was from the viewpoint of the kind of player that is not very interested in mechanics, but just want to do "cool stuff". I grant you that pure fighter in 5ed seem easier to play than even the simplest DS hero. But once you get spells into the mix, I think the scale tips in the other direction. In particular I think keeping track of a single heroic resource is likely easier than keeping track of multiple different resources, which is common in D&D. Duration of effects also is quite a bit more streamlined.</p><p></p><p>The thing I am most uncertain about is how much conditions come into play. 4ed was infamous for being hard to keep track of because of all the conditions in play. Lingering buffs like bless and bardic inspiration is infamous in 5ed. There seem to me to be less buff of allies in DS, but there might be more monsters with debuffs. Not sure how that will play out in practice.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9737499, member: 7025577"] I think I understand where you come from. When it come to things that can be [I]interesting[/I] to track, I agree DS appear to have more of that for most players than 5e. The classroom example of this is the resource gain trigger. I also think there are likely to be more complex scenarios in DS, as the system supports it better - which mean there will be more to keep track of for the GM, and players trying to optimize. However my answer was from the viewpoint of the kind of player that is not very interested in mechanics, but just want to do "cool stuff". I grant you that pure fighter in 5ed seem easier to play than even the simplest DS hero. But once you get spells into the mix, I think the scale tips in the other direction. In particular I think keeping track of a single heroic resource is likely easier than keeping track of multiple different resources, which is common in D&D. Duration of effects also is quite a bit more streamlined. The thing I am most uncertain about is how much conditions come into play. 4ed was infamous for being hard to keep track of because of all the conditions in play. Lingering buffs like bless and bardic inspiration is infamous in 5ed. There seem to me to be less buff of allies in DS, but there might be more monsters with debuffs. Not sure how that will play out in practice. [/QUOTE]
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