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Draw Steel General Thread [+]
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<blockquote data-quote="Staffan" data-source="post: 9771573" data-attributes="member: 907"><p>Because If I'm playing an enlightened swordmaster, I don't want the sword to be a prop. I want the sword (or axe, or bow, or whatever) to be an inherent part of what I'm doing. It's also against the core ethos of the Null class: "You require no weapons, no tools. You suffice." The Null is also highly psionics-based from day 1, and that's not what I'm after. The class I'm envisioning starts out based on pure skill, and if they have to get some psionic/wuxia nonsense to keep up at higher levels I'm cool with that, but the core of it should be about unparalleled weapon skill.</p><p></p><p>Rules matter. Draw Steel is not a Lego system where you build your character from building blocks. Classes are designed to be holistic things – that's why Draw Steel doesn't have multi-classing.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9771573, member: 907"] Because If I'm playing an enlightened swordmaster, I don't want the sword to be a prop. I want the sword (or axe, or bow, or whatever) to be an inherent part of what I'm doing. It's also against the core ethos of the Null class: "You require no weapons, no tools. You suffice." The Null is also highly psionics-based from day 1, and that's not what I'm after. The class I'm envisioning starts out based on pure skill, and if they have to get some psionic/wuxia nonsense to keep up at higher levels I'm cool with that, but the core of it should be about unparalleled weapon skill. Rules matter. Draw Steel is not a Lego system where you build your character from building blocks. Classes are designed to be holistic things – that's why Draw Steel doesn't have multi-classing. [/QUOTE]
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