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Draw Steel General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9792202" data-attributes="member: 7044099"><p>We're getting smoother with combat as we do more, people were making a serious effort to weave their Awesomeness Narration into the mechanical resolution tonight. We also discovered that starting a combat with Victories makes a <em>huge</em> difference when you make the Intuition roll to notice the ambush and get to go first, and just generally gives so much momentum (and of course starting with lots of malice meant chucking a little dervish of an adversary into the party and chunking people hard T1). </p><p></p><p>I've been settling down into a time usage of roughly 1/3rd "exploration" (moving around the world, skill checks to deal with stuff, montages, color), 1/3rd combat, 1/3rd significant character->character conversations and Negotiation. Feels really good.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9792202, member: 7044099"] We're getting smoother with combat as we do more, people were making a serious effort to weave their Awesomeness Narration into the mechanical resolution tonight. We also discovered that starting a combat with Victories makes a [I]huge[/I] difference when you make the Intuition roll to notice the ambush and get to go first, and just generally gives so much momentum (and of course starting with lots of malice meant chucking a little dervish of an adversary into the party and chunking people hard T1). I've been settling down into a time usage of roughly 1/3rd "exploration" (moving around the world, skill checks to deal with stuff, montages, color), 1/3rd combat, 1/3rd significant character->character conversations and Negotiation. Feels really good. [/QUOTE]
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