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<blockquote data-quote="Ruin Explorer" data-source="post: 9701847" data-attributes="member: 18"><p>I don't think it is terribly overstating it with Draw Steel!, having read through the most recent PDF version.</p><p></p><p>Draw Steel!'s mechanics are a bit different to 4E, but to say it isn't a "successor" seems to me to be at best splitting hairs. It's intentionally targeting a very similar ground gameplay-wise, that of a very detailed and crunchy D&D-style very much heroic fantasy RPG that's oriented towards <em>highly tactical combat</em>. It's not quite an emulator or just a "new version", sure if that's what you would understand by "successor", but it's like, what if 4E developed for another big change edition, but in the same approximate direction it was heading (of removing extraneous elements and not being afraid of "game-y" stuff). And the design was definitely heavily inspired by 4E, it came up constantly and was the main referent. </p><p></p><p>The only thing that's weird and un-4E-like about it is the specific setting (which has some charm but is definitely odd and by default isn't really points-of-light like 4E focused on), but that's just Matt Colville for you.</p><p></p><p>Daggerheart on the other hand is clearly just "influenced" by 4E. It's a heroic fantasy RPG, but it's taking a very different tack, and whilst tactics and so on are involved, it's not really leaning into them mechanically the way Draw Steel! is. The main focus mechanically is to propel things forwards at a high velocity, which is not something 4E or Draw Steel! seemed to really care about.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9701847, member: 18"] I don't think it is terribly overstating it with Draw Steel!, having read through the most recent PDF version. Draw Steel!'s mechanics are a bit different to 4E, but to say it isn't a "successor" seems to me to be at best splitting hairs. It's intentionally targeting a very similar ground gameplay-wise, that of a very detailed and crunchy D&D-style very much heroic fantasy RPG that's oriented towards [I]highly tactical combat[/I]. It's not quite an emulator or just a "new version", sure if that's what you would understand by "successor", but it's like, what if 4E developed for another big change edition, but in the same approximate direction it was heading (of removing extraneous elements and not being afraid of "game-y" stuff). And the design was definitely heavily inspired by 4E, it came up constantly and was the main referent. The only thing that's weird and un-4E-like about it is the specific setting (which has some charm but is definitely odd and by default isn't really points-of-light like 4E focused on), but that's just Matt Colville for you. Daggerheart on the other hand is clearly just "influenced" by 4E. It's a heroic fantasy RPG, but it's taking a very different tack, and whilst tactics and so on are involved, it's not really leaning into them mechanically the way Draw Steel! is. The main focus mechanically is to propel things forwards at a high velocity, which is not something 4E or Draw Steel! seemed to really care about. [/QUOTE]
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