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<blockquote data-quote="Ruin Explorer" data-source="post: 9719771" data-attributes="member: 18"><p>I mean, I don't know re: internal drama, but re: Colville that's 100% definitely the vibe I get, but I'm kind of wondering if Colville is just always excited about things that are new/unfinished and never as excited by things that are complete? Because it feels to me (following him on Bluesky and looking back through the Patreon) that his enthusiasm for Draw Steel! diminished extremely rapidly as it got locked down/finalized rules-wise. And he seems, genuinely, to be still excited about the splatbook classes and the VTT, which are unfinished. Also he seemed more excited about The Delian Tomb than Draw Steel! itself, which is... interesting. I mean, this is what, his first RPG he's created? Maybe it's just not a process that thrills him and he's more into making content for RPGs?</p><p></p><p>My personal speculation wouldn't be so much internal drama as that a lot of the ideas he had initially really seemed to like got quite a lot of pushback ("weird dice", for example) and almost no-one seemed particularly enthusiastic about the setting (including on the Patreon, I see), when I think he was expecting a lot of "Wow cool setting" instead of "Huh I guess I can ignore the setting". Like, I kind of get his position (if that is his position, again, speculation lol), the setting is high-effort, and has some cool, quite developed ideas, I'd be a little sad if I created that and people were unmoved by it too. It reminds me a bit of how Swen Vincke loves his absolutely terrible grimdark generic fantasy rubbish setting - Rivellon - and doesn't get why more people aren't keen on it - and Orden/Timescape is a lot less rubbish, I mean, it's not rubbish it's just extremely more niche than it should be a for a game like this (imho).</p><p></p><p></p><p>That's entirely possible but some of them are weird mistakes to make given Colville's experience and the company's previous success. But equally maybe that is to some extent the cause? It worked before so why change anything or make more effort? If that's what happened then I think it's a bit of a mistake because launching an entire new RPG is different to launching RPG products for 5E.</p><p></p><p></p><p>This is the weirdest thing to me. At the outset and early on, especially before it was "Draw Steel!", it was not the case.</p><p></p><p>(Also kinda funny noticed on the Backerkit people were suggesting names before it had a name and Draw Steel was one of them, and it was hugely downvoted, but I obviously don't know if the downvotes were "after the fact".)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9719771, member: 18"] I mean, I don't know re: internal drama, but re: Colville that's 100% definitely the vibe I get, but I'm kind of wondering if Colville is just always excited about things that are new/unfinished and never as excited by things that are complete? Because it feels to me (following him on Bluesky and looking back through the Patreon) that his enthusiasm for Draw Steel! diminished extremely rapidly as it got locked down/finalized rules-wise. And he seems, genuinely, to be still excited about the splatbook classes and the VTT, which are unfinished. Also he seemed more excited about The Delian Tomb than Draw Steel! itself, which is... interesting. I mean, this is what, his first RPG he's created? Maybe it's just not a process that thrills him and he's more into making content for RPGs? My personal speculation wouldn't be so much internal drama as that a lot of the ideas he had initially really seemed to like got quite a lot of pushback ("weird dice", for example) and almost no-one seemed particularly enthusiastic about the setting (including on the Patreon, I see), when I think he was expecting a lot of "Wow cool setting" instead of "Huh I guess I can ignore the setting". Like, I kind of get his position (if that is his position, again, speculation lol), the setting is high-effort, and has some cool, quite developed ideas, I'd be a little sad if I created that and people were unmoved by it too. It reminds me a bit of how Swen Vincke loves his absolutely terrible grimdark generic fantasy rubbish setting - Rivellon - and doesn't get why more people aren't keen on it - and Orden/Timescape is a lot less rubbish, I mean, it's not rubbish it's just extremely more niche than it should be a for a game like this (imho). That's entirely possible but some of them are weird mistakes to make given Colville's experience and the company's previous success. But equally maybe that is to some extent the cause? It worked before so why change anything or make more effort? If that's what happened then I think it's a bit of a mistake because launching an entire new RPG is different to launching RPG products for 5E. This is the weirdest thing to me. At the outset and early on, especially before it was "Draw Steel!", it was not the case. (Also kinda funny noticed on the Backerkit people were suggesting names before it had a name and Draw Steel was one of them, and it was hugely downvoted, but I obviously don't know if the downvotes were "after the fact".) [/QUOTE]
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