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<blockquote data-quote="Ruin Explorer" data-source="post: 9719847" data-attributes="member: 18"><p>Yeah this matches with the vibe I've been getting from him, like he's really excited by new stuff, but once it's locked down, once it's solid, he doesn't really care.</p><p></p><p>I'd be more fine with that if he hadn't insisted on making so many elements of Draw Steel! very... Colville-specific, particularly the setting, because I think what he's done there is actually create a big problem for anyone who isn't him, because I don't think anyone else on his team is deeply enthused by the Order vs. Chaos, weird creepy religions (derogatory not complimentary because it 100% includes the "good guy" religions and the creepy element seems unintentional) and "space fantasy meets regular fantasy but in a 1970s way" themes he's made a major part of that setting (even though the artists absolutely understood it and nailed it, lets be clear, on that latter element, absolutely spot-on). It's like, I don't think it's really right to make a setting so peculiarly your own, build the game around that setting (rather than making it more flexible as a lot of RPGs are), and then walk away from it. I guess I kind of wish he got bored <em>before</em> he did that, because I think without him specifically being enthused by these prog rock album cover elements (man does love his prog rock) we'd have seen a much more uh, manipulable setting.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9719847, member: 18"] Yeah this matches with the vibe I've been getting from him, like he's really excited by new stuff, but once it's locked down, once it's solid, he doesn't really care. I'd be more fine with that if he hadn't insisted on making so many elements of Draw Steel! very... Colville-specific, particularly the setting, because I think what he's done there is actually create a big problem for anyone who isn't him, because I don't think anyone else on his team is deeply enthused by the Order vs. Chaos, weird creepy religions (derogatory not complimentary because it 100% includes the "good guy" religions and the creepy element seems unintentional) and "space fantasy meets regular fantasy but in a 1970s way" themes he's made a major part of that setting (even though the artists absolutely understood it and nailed it, lets be clear, on that latter element, absolutely spot-on). It's like, I don't think it's really right to make a setting so peculiarly your own, build the game around that setting (rather than making it more flexible as a lot of RPGs are), and then walk away from it. I guess I kind of wish he got bored [I]before[/I] he did that, because I think without him specifically being enthused by these prog rock album cover elements (man does love his prog rock) we'd have seen a much more uh, manipulable setting. [/QUOTE]
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