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<blockquote data-quote="Elvish Lore" data-source="post: 9726214" data-attributes="member: 48873"><p>Ok, so I saw both eps of the Delian Tomb actual play. A <strong>level one</strong> fight between 5 PCs vs... 8 (?) minions and 2 (?) captains was close to 2 hours. "?" noted because I'm not positive of the numbers.</p><p></p><p>And it wasn't like the players didn't know the rules. The GM was the lead designer, 3 players co-designers and two of them were employees who were part of the design process every step of the way.</p><p></p><p>That combat length is <s>ridiculous</s> excessive even for me.</p><p></p><p>Like, I think DS will have its fans because well-designed rules-heavy will appeal to some folk (and it does feel well designed, all the parts seem really well integrated with each other) but I struggle to see how a game this fiddly will engage most of the rpg hobby.</p><p></p><p>I'm glad it exists but beyond this year's release buzz, I don't see it having much traction in the marketplace.</p></blockquote><p></p>
[QUOTE="Elvish Lore, post: 9726214, member: 48873"] Ok, so I saw both eps of the Delian Tomb actual play. A [B]level one[/B] fight between 5 PCs vs... 8 (?) minions and 2 (?) captains was close to 2 hours. "?" noted because I'm not positive of the numbers. And it wasn't like the players didn't know the rules. The GM was the lead designer, 3 players co-designers and two of them were employees who were part of the design process every step of the way. That combat length is [S]ridiculous[/S] excessive even for me. Like, I think DS will have its fans because well-designed rules-heavy will appeal to some folk (and it does feel well designed, all the parts seem really well integrated with each other) but I struggle to see how a game this fiddly will engage most of the rpg hobby. I'm glad it exists but beyond this year's release buzz, I don't see it having much traction in the marketplace. [/QUOTE]
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