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<blockquote data-quote="Enrahim" data-source="post: 9726446" data-attributes="member: 7025577"><p>I do not think a VTT is neccessary, but game aids beyond sheets of paper likely is. </p><p></p><p>Condition markers are mentioned in the rulebook, and I think these are going to be critical. Alternatively a dry erase solution could work. </p><p></p><p>Tokens or dry erase battlemat for player made terrain/walls/effects are also probably needed (i think all such changes are permanent, though I have not scanned all abilities). This could actually be more tricky with some of the vtts.</p><p></p><p>The card format for powers are sub-optimal for getting a quick overview of your options - a list format is more effective for that purpose. Similar for the rules reference - 4 pages are hardly usable at the table - simple lists with page reference would likely be much more useful.</p><p></p><p>Physical tokens for heroic resource and malice I think has to be a must.This would also be nice with for recoveries, but here a box row should work fine as well (but not eraser + number!). For hp a seperate piece of paper tracking current numbers is much more efficient than eraser or tokens for the frequency of updates and counts we are looking at here. (Also just noting damage values without summing on the fly could be a trick to speed things up for some GM). Players could also consider having a dedicated calculator.</p><p></p><p>When it comes to rules load beyond the above I cannot see why that would be particularly harder yhan any other rpg in this family. In particular the absence of timers massively simplifies certain kinds of book keeping.</p><p></p><p>Hp tracking is common to D&D family RPGs, and the rest of the techniques are common techniques employed in board games. I think with these, the game should flow at least as well as D&D 5ed - maybe even better due to no abilities that last a number of rounds.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9726446, member: 7025577"] I do not think a VTT is neccessary, but game aids beyond sheets of paper likely is. Condition markers are mentioned in the rulebook, and I think these are going to be critical. Alternatively a dry erase solution could work. Tokens or dry erase battlemat for player made terrain/walls/effects are also probably needed (i think all such changes are permanent, though I have not scanned all abilities). This could actually be more tricky with some of the vtts. The card format for powers are sub-optimal for getting a quick overview of your options - a list format is more effective for that purpose. Similar for the rules reference - 4 pages are hardly usable at the table - simple lists with page reference would likely be much more useful. Physical tokens for heroic resource and malice I think has to be a must.This would also be nice with for recoveries, but here a box row should work fine as well (but not eraser + number!). For hp a seperate piece of paper tracking current numbers is much more efficient than eraser or tokens for the frequency of updates and counts we are looking at here. (Also just noting damage values without summing on the fly could be a trick to speed things up for some GM). Players could also consider having a dedicated calculator. When it comes to rules load beyond the above I cannot see why that would be particularly harder yhan any other rpg in this family. In particular the absence of timers massively simplifies certain kinds of book keeping. Hp tracking is common to D&D family RPGs, and the rest of the techniques are common techniques employed in board games. I think with these, the game should flow at least as well as D&D 5ed - maybe even better due to no abilities that last a number of rounds. [/QUOTE]
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