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<blockquote data-quote="Staffan" data-source="post: 9417936" data-attributes="member: 907"><p>I think it depends on how skills are positioned in the system. In Call of Cthulhu, most skills have a pretty low default (in the 0-20% range), little to no impact from stats, and most tasks in the system are skill checks. So if you don't have a particular skill, you're kind of effed when you need to roll it. In Fantasy AGE, on the other hand, the basic assumption is that you're rolling for an ability score, with a skill (or "focus" as they call it) giving a bonus. In other words, does a skill represent a basic (or higher) degree of competence in that area, or are characters assumed to be broadly competent and skills represent things they are particularly good at? I'm much more OK with a broad range of skills in the later type of game than in the former.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9417936, member: 907"] I think it depends on how skills are positioned in the system. In Call of Cthulhu, most skills have a pretty low default (in the 0-20% range), little to no impact from stats, and most tasks in the system are skill checks. So if you don't have a particular skill, you're kind of effed when you need to roll it. In Fantasy AGE, on the other hand, the basic assumption is that you're rolling for an ability score, with a skill (or "focus" as they call it) giving a bonus. In other words, does a skill represent a basic (or higher) degree of competence in that area, or are characters assumed to be broadly competent and skills represent things they are particularly good at? I'm much more OK with a broad range of skills in the later type of game than in the former. [/QUOTE]
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