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<blockquote data-quote="SteveC" data-source="post: 9441281" data-attributes="member: 9053"><p>I'm not in a situation where I'm defending Matt's gods (or really anything about this project), but I think this brings real-world concerns into a game that doesn't have any application. From everything I've seen, the game has no mechanical options based on sex, race, age, or disability. I haven't seen a game that does any of this in a long time.</p><p></p><p>In the last couple of years, we've had a discussion on characters in wheelchairs in gaming. I was wondering what mechanical approach people were taking to it, and the answer seemed to be that it would have no mechanical effect. This was controversial because there were what I'd refer to as simulationist players/GMs who commented that there were a lot of limitations that come from needing to be in a wheelchair. But the general discussion (and this was for D&D) is that if you wanted to play a character who needed a wheelchair, it wouldn't have <em>any </em>mechanical effect. I haven't seen anything different from this in the MCDM game.</p><p></p><p>What I'm saying is that there's no reason that you couldn't have an epic lumberjack follower of this god who was in a wheelchair. </p><p></p><p>And in general, the celebration of physical prowess is very much something we talk about in terms of real-world mythology and society. My daughter is eight and is going through the entire mythology kick that you get in those times. The fixation on physical prowess that the Greeks have is something that is seriously talked about. She had a mythology unit in school that talked about the Olympic games. It was in conjunction with the real-world Olympic lead-up, and they talked about the Para Olympics in this context.</p><p></p><p>I think Matt would disagree with the notion that a god who celebrates physical skill says anything about the game world.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9441281, member: 9053"] I'm not in a situation where I'm defending Matt's gods (or really anything about this project), but I think this brings real-world concerns into a game that doesn't have any application. From everything I've seen, the game has no mechanical options based on sex, race, age, or disability. I haven't seen a game that does any of this in a long time. In the last couple of years, we've had a discussion on characters in wheelchairs in gaming. I was wondering what mechanical approach people were taking to it, and the answer seemed to be that it would have no mechanical effect. This was controversial because there were what I'd refer to as simulationist players/GMs who commented that there were a lot of limitations that come from needing to be in a wheelchair. But the general discussion (and this was for D&D) is that if you wanted to play a character who needed a wheelchair, it wouldn't have [I]any [/I]mechanical effect. I haven't seen anything different from this in the MCDM game. What I'm saying is that there's no reason that you couldn't have an epic lumberjack follower of this god who was in a wheelchair. And in general, the celebration of physical prowess is very much something we talk about in terms of real-world mythology and society. My daughter is eight and is going through the entire mythology kick that you get in those times. The fixation on physical prowess that the Greeks have is something that is seriously talked about. She had a mythology unit in school that talked about the Olympic games. It was in conjunction with the real-world Olympic lead-up, and they talked about the Para Olympics in this context. I think Matt would disagree with the notion that a god who celebrates physical skill says anything about the game world. [/QUOTE]
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