Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Draw Steel the MCDM RPG!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9520052" data-attributes="member: 18"><p>You don't know what you're talking about, frankly. That's a profoundly rubbish opinion that MC himself would and has strongly disagreed with. What a truly fatuous thing to say, honestly.</p><p></p><p></p><p>Yeah I can tell, because you haven't even described an RPG yet!</p><p></p><p>You've said we don't need more RPGs, then you talked about <em>settings</em>, not RPGs, twice. You said you didn't like generic medieval fantasy settings, and that you did want a 1970s space fantasy setting (of which there are, in fact, several already, I note - it's not a genre that nothing exists in!).</p><p></p><p>You seem to be totally confusing the whole concept of an RPG mechanically with that of a setting. I don't know how to help you there. They can be married together and often are, but they don't have to be. And it can be a real killer for a good set of mechanics to be hard-married to bad setting. Vice-versa happens more often, but it's usually easier (though not always easy) to deal with.</p><p></p><p>The entire raison d'etre for MCDM/Draw Steel!, the stated reasoning, the stated goal, was to make a Heroic and Tactical RPG, just 4E but without the rubbish elements of 4E's design (albeit he seems to be sneaking some in via the back door via Titles and Perks, which could potentially proliferate the way Feats did). None of that had to do with the setting, and indeed, when talking about the setting, he'd basically described it in Elric-esque terms, which would have been slightly wack but fine. There was no "Oh this'll have a wack-ass space fantasy setting welded to it btw!" (prog rock I can accept - Moorcock was in Hawkwind after all, though, as I remember a rock-scene girl in my class telling me in about 1994, "They really suck. Bad."), and I feel like enthusiasm for the project would have been hugely lower, like millions of dollars lower, had it not been presented as approximately a "4E but good" mouldable fantasy RPG.</p><p></p><p></p><p>Immaterial. We're talking about what makes for a better game here, not what gets someone off - and MC, for all his faults and weird elitism about media (but less so about RPGs, interestingly), is not the sort of egotist who needs a game to be exactly what he wanted and not what works.</p><p></p><p>He is, however, given to flights of fancy and wild ideas that can sometimes be incredibly valuable, and sometimes be absolute dead ends.</p><p></p><p></p><p>Precisely.</p><p></p><p></p><p>Nobody needs dragging except maybe MC at this point! The rest of the team have talked about how the game is very close to done, and they expect to finalize the rules early next year (c.f. the interview with James Introcaso [USER=52905]@darjr[/USER] posted). If even if MC hid in a basement angrily listening to forgotten '80s rock bands on his probably-amazing amp and speakers for the next year, this game would get finished. The hard part is already done (at least according to Introcaso).</p><p></p><p>As you say though, it may get fixed. I'm just skeptical.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9520052, member: 18"] You don't know what you're talking about, frankly. That's a profoundly rubbish opinion that MC himself would and has strongly disagreed with. What a truly fatuous thing to say, honestly. Yeah I can tell, because you haven't even described an RPG yet! You've said we don't need more RPGs, then you talked about [I]settings[/I], not RPGs, twice. You said you didn't like generic medieval fantasy settings, and that you did want a 1970s space fantasy setting (of which there are, in fact, several already, I note - it's not a genre that nothing exists in!). You seem to be totally confusing the whole concept of an RPG mechanically with that of a setting. I don't know how to help you there. They can be married together and often are, but they don't have to be. And it can be a real killer for a good set of mechanics to be hard-married to bad setting. Vice-versa happens more often, but it's usually easier (though not always easy) to deal with. The entire raison d'etre for MCDM/Draw Steel!, the stated reasoning, the stated goal, was to make a Heroic and Tactical RPG, just 4E but without the rubbish elements of 4E's design (albeit he seems to be sneaking some in via the back door via Titles and Perks, which could potentially proliferate the way Feats did). None of that had to do with the setting, and indeed, when talking about the setting, he'd basically described it in Elric-esque terms, which would have been slightly wack but fine. There was no "Oh this'll have a wack-ass space fantasy setting welded to it btw!" (prog rock I can accept - Moorcock was in Hawkwind after all, though, as I remember a rock-scene girl in my class telling me in about 1994, "They really suck. Bad."), and I feel like enthusiasm for the project would have been hugely lower, like millions of dollars lower, had it not been presented as approximately a "4E but good" mouldable fantasy RPG. Immaterial. We're talking about what makes for a better game here, not what gets someone off - and MC, for all his faults and weird elitism about media (but less so about RPGs, interestingly), is not the sort of egotist who needs a game to be exactly what he wanted and not what works. He is, however, given to flights of fancy and wild ideas that can sometimes be incredibly valuable, and sometimes be absolute dead ends. Precisely. Nobody needs dragging except maybe MC at this point! The rest of the team have talked about how the game is very close to done, and they expect to finalize the rules early next year (c.f. the interview with James Introcaso [USER=52905]@darjr[/USER] posted). If even if MC hid in a basement angrily listening to forgotten '80s rock bands on his probably-amazing amp and speakers for the next year, this game would get finished. The hard part is already done (at least according to Introcaso). As you say though, it may get fixed. I'm just skeptical. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Draw Steel the MCDM RPG!
Top