Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Draw Steel the MCDM RPG!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9520135" data-attributes="member: 9053"><p>I think you're missing my point. Between different sites that sell RPGs, I've backed over 20 new RPGs this year. I've backed Matt's and I'm very excited about it. I regularly talk game design with people who design games or are getting into the design. Somehow you are thinking that I don't think there should be more games. Far from it!</p><p></p><p>Do I need more dice? Well, each time I go to a gaming convention I seem to get some more of them. A friend and I pick up a copy of a game we've never heard of and run a one-shot of it in similar fashion.</p><p></p><p>I taught a class on creative writing and there were a lot of people who were very unsure of whether or not anyone would want to read what they wrote. I told them that isn't why you're writing. You write a story because it's inside you and needs to be said. Same with a sonnet or an 10 book series of novels that take you years to finish: you write because the story is in you and needs to be shared.</p><p></p><p>I'm currently involved with a thread about designing a game (taking a break from it as it's gotten very dense) but a number of people have mentioned the idea that when you design a game, there's nothing new under the sun. That 100% doesn't mean you shouldn't design a game. I think a big part of the reason Draw Steel will interest people is because of all the quirky stuff that's part of the game. That's the unique part.</p><p></p><p>The different levels of success from the Power Roll? They are very PbtA/FitD inspired. That doesn't mean the game won't have really interesting rules (especially since I also like 4E...) but you have to take the rules, the way they're presented, and the setting together to make the game. And that, I feel pretty strongly about, is 100% unique.</p><p></p><p>If the sticking point of this conversation is that I claim the world doesn't need new games, take that in light of the fact that I've backed a ton of them in the last few years, even if they weren't my thing, because I thought the writer had something interesting to say. I think just because the world doesn't need something, it also doesn't mean that I don't, or that the person making it should be discouraged.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9520135, member: 9053"] I think you're missing my point. Between different sites that sell RPGs, I've backed over 20 new RPGs this year. I've backed Matt's and I'm very excited about it. I regularly talk game design with people who design games or are getting into the design. Somehow you are thinking that I don't think there should be more games. Far from it! Do I need more dice? Well, each time I go to a gaming convention I seem to get some more of them. A friend and I pick up a copy of a game we've never heard of and run a one-shot of it in similar fashion. I taught a class on creative writing and there were a lot of people who were very unsure of whether or not anyone would want to read what they wrote. I told them that isn't why you're writing. You write a story because it's inside you and needs to be said. Same with a sonnet or an 10 book series of novels that take you years to finish: you write because the story is in you and needs to be shared. I'm currently involved with a thread about designing a game (taking a break from it as it's gotten very dense) but a number of people have mentioned the idea that when you design a game, there's nothing new under the sun. That 100% doesn't mean you shouldn't design a game. I think a big part of the reason Draw Steel will interest people is because of all the quirky stuff that's part of the game. That's the unique part. The different levels of success from the Power Roll? They are very PbtA/FitD inspired. That doesn't mean the game won't have really interesting rules (especially since I also like 4E...) but you have to take the rules, the way they're presented, and the setting together to make the game. And that, I feel pretty strongly about, is 100% unique. If the sticking point of this conversation is that I claim the world doesn't need new games, take that in light of the fact that I've backed a ton of them in the last few years, even if they weren't my thing, because I thought the writer had something interesting to say. I think just because the world doesn't need something, it also doesn't mean that I don't, or that the person making it should be discouraged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Draw Steel the MCDM RPG!
Top