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Draw Steel the MCDM RPG!
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<blockquote data-quote="Ruin Explorer" data-source="post: 9520189" data-attributes="member: 18"><p>So what are you even saying? It seems given this context that your position was one of airy rhetoric and the exact sort of disingenuous "internet warrior" stuff you're disowning.</p><p></p><p>This is literally meaningless in the most straightforward sense - because it'll need it equally by that logic regardless of whether it's changed in the way I describe. Do you even disagree?</p><p></p><p>I notice you've avoided addressing the point that you seemed to be treating RPGs solely as settings, but I think I see what's going on there.</p><p></p><p>The funding campaign focused very much on the goals of the game, and the game design re: the rules elements. It's But you seem to aggressively sneering at those:</p><p></p><p>Why is a new way of resolving initiative not worthy of respect? Why isn't it "needed" in the same way as setting element? Why does it not have the same artistic/creative merit as the setting elements you're praising as unique? Why in general do you value the "unique" setting elements (which aren't actually unique btw, there are other games with similar setting elements) and not the equally "unique" rules design elements?</p><p></p><p>You talk about ego, but it looks like your entire position here is "people will only care about the things I like and value", which is... interesting.</p><p></p><p>Frankly, given how much the game design has been the focus of development here, it's rather bizarre that you're dismissing it seemingly out of hand. It's all very well trying to say it's the combination of presentation, rules, and setting that's unique, but I've been playing RPGs for 35 years now and I don't think that's as meaningful as you think it is - I think it's an obvious truism that doesn't mean a lot. Good rules-sets and rules-sets that do certain things, and do it well, and are playtested are not necessarily common. Ones pursuing the goals Draw Steel! is are extremely rare. The only other major one is Lancer (there are a lot of minor ones and unfinished ones, but they tend to have a lot of issues).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9520189, member: 18"] So what are you even saying? It seems given this context that your position was one of airy rhetoric and the exact sort of disingenuous "internet warrior" stuff you're disowning. This is literally meaningless in the most straightforward sense - because it'll need it equally by that logic regardless of whether it's changed in the way I describe. Do you even disagree? I notice you've avoided addressing the point that you seemed to be treating RPGs solely as settings, but I think I see what's going on there. The funding campaign focused very much on the goals of the game, and the game design re: the rules elements. It's But you seem to aggressively sneering at those: Why is a new way of resolving initiative not worthy of respect? Why isn't it "needed" in the same way as setting element? Why does it not have the same artistic/creative merit as the setting elements you're praising as unique? Why in general do you value the "unique" setting elements (which aren't actually unique btw, there are other games with similar setting elements) and not the equally "unique" rules design elements? You talk about ego, but it looks like your entire position here is "people will only care about the things I like and value", which is... interesting. Frankly, given how much the game design has been the focus of development here, it's rather bizarre that you're dismissing it seemingly out of hand. It's all very well trying to say it's the combination of presentation, rules, and setting that's unique, but I've been playing RPGs for 35 years now and I don't think that's as meaningful as you think it is - I think it's an obvious truism that doesn't mean a lot. Good rules-sets and rules-sets that do certain things, and do it well, and are playtested are not necessarily common. Ones pursuing the goals Draw Steel! is are extremely rare. The only other major one is Lancer (there are a lot of minor ones and unfinished ones, but they tend to have a lot of issues). [/QUOTE]
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