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General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 6809370" data-attributes="member: 54436"><p>So, our group recently got to play several sessions of D&D 5E over the past few weekends. More than we've gotten to play consistently in quite some time, so that is good. Lots of fun.</p><p></p><p>However, one of the players has noted that it's very easy to hit the monsters. It seems a lot easier than previous editions, especially easier than AD&D.</p><p></p><p>By my calculations, between the minimum +2 proficiency bonus every character gets along with usually at least a +2 ability score bonus on the attack roll along with some other things, it seems like it's probably 20% to 30% more easy to hit an average AC than it was in 1E at low level.</p><p></p><p>Now, don't get me wrong. I really like 5E and am definitely not wanting to start any sort of edition war. However, I'm wondering if it might hurt to increase the monsters' armor classes by a few points in general and how far I could go in that regard without the ACs ending up too high when our group gets some characters to high level? Would a four point bump in monster AC be too much? I'm pretty sure two points would help, but not sure about going the full 4 points (or even 5 or 6) as it would likely break bounded accuracy and make high level monsters too invulnerable to lower level groups.</p><p></p><p>Has anyone done this? What were the results?</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 6809370, member: 54436"] So, our group recently got to play several sessions of D&D 5E over the past few weekends. More than we've gotten to play consistently in quite some time, so that is good. Lots of fun. However, one of the players has noted that it's very easy to hit the monsters. It seems a lot easier than previous editions, especially easier than AD&D. By my calculations, between the minimum +2 proficiency bonus every character gets along with usually at least a +2 ability score bonus on the attack roll along with some other things, it seems like it's probably 20% to 30% more easy to hit an average AC than it was in 1E at low level. Now, don't get me wrong. I really like 5E and am definitely not wanting to start any sort of edition war. However, I'm wondering if it might hurt to increase the monsters' armor classes by a few points in general and how far I could go in that regard without the ACs ending up too high when our group gets some characters to high level? Would a four point bump in monster AC be too much? I'm pretty sure two points would help, but not sure about going the full 4 points (or even 5 or 6) as it would likely break bounded accuracy and make high level monsters too invulnerable to lower level groups. Has anyone done this? What were the results? [/QUOTE]
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Drawbacks to Increasing Monster AC Across the Board?
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