Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6809888" data-attributes="member: 12731"><p>The reason for this is that players find hitting fun and missing unfun.</p><p></p><p>Hence lower AC and more hit points.</p><p></p><p>As an added benefit of this: plus bonuses to hit aren't as essential anylonger. This goes both ways: </p><p></p><p>Players don't NEED to struggle on the treadmill for ever-better attack bonuses. On the other hand, handing out plus weapons is less of a big deal.</p><p></p><p>First you should ask yourself if you and your players are really finding the game so full of unfun it's worth it to change this. My advice is to stick to the stat blocks as written, and get used to the easier hit chances.</p><p></p><p>If you really must change it, you would lower HP to compensate for higher AC. But resist the temptation to make a maths problem out of it. </p><p></p><p>That is, instead of trying to calculate how much a +2 AC change should change the monster, just shave off a few or many hp as you see fit. </p><p></p><p>It's far from a controlled environment, so there's no need to get super-careful and spend a lot of time on calculations. Just shave off 10 hp from many monsters. Halve the hp of a particular monster but leave the hp as is for another monster. </p><p></p><p>But as I said, think hard about whether this is actually worthwhile. I myself can find several other areas I would tweak before this "low AC" aspect of the edition.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6809888, member: 12731"] The reason for this is that players find hitting fun and missing unfun. Hence lower AC and more hit points. As an added benefit of this: plus bonuses to hit aren't as essential anylonger. This goes both ways: Players don't NEED to struggle on the treadmill for ever-better attack bonuses. On the other hand, handing out plus weapons is less of a big deal. First you should ask yourself if you and your players are really finding the game so full of unfun it's worth it to change this. My advice is to stick to the stat blocks as written, and get used to the easier hit chances. If you really must change it, you would lower HP to compensate for higher AC. But resist the temptation to make a maths problem out of it. That is, instead of trying to calculate how much a +2 AC change should change the monster, just shave off a few or many hp as you see fit. It's far from a controlled environment, so there's no need to get super-careful and spend a lot of time on calculations. Just shave off 10 hp from many monsters. Halve the hp of a particular monster but leave the hp as is for another monster. But as I said, think hard about whether this is actually worthwhile. I myself can find several other areas I would tweak before this "low AC" aspect of the edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
Top