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General Tabletop Discussion
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Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Horwath" data-source="post: 9652265" data-attributes="member: 6801299"><p>Damn, almost 9 year necro</p><p></p><p>I still feel the same, missing and doing absolutely nothing to progress the combat is very not fun, and I have seen this in many players.</p><p></p><p>high hit rate+lower damage is also more consistent than low hit rate+higher damage, less luck factor and you can count on your CRs to work(as much CRs can be counted on anyway)</p><p></p><p>this is a player problem, not a game problem or many attacks problem, and yes all of us are sometimes guilty of that.</p><p>As for players asking for a life check, make it easy on yourself and players.</p><p></p><p>100%-76% HP: fresh,</p><p>75%-51% HP: bruised</p><p>50%-26% HP: bloodied</p><p>25%-1% HP: near death.</p><p></p><p>that is it, only 4 words to remember when asked.</p><p></p><p>as for itterative attack penalty, I am glad it is gone.</p><p>I would rather have 2nd attack deal half damage than remembering penalties for all players around the table. and it is again more consistent and it gives more value to Heavy armor master feat.</p><p></p><p>so martials can have smoother damage progression.</p><p></p><p>or give everyone more attacks, IE, over 20 levels:</p><p>fighter: 7 attacks</p><p>barbarian/monk: 5 attacks</p><p>ranger/paladin: 4 attacks</p><p>rogue: 3 attacks</p><p>casters: 2 attack. but they get 7 levels of cantrips instead of 4.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9652265, member: 6801299"] Damn, almost 9 year necro I still feel the same, missing and doing absolutely nothing to progress the combat is very not fun, and I have seen this in many players. high hit rate+lower damage is also more consistent than low hit rate+higher damage, less luck factor and you can count on your CRs to work(as much CRs can be counted on anyway) this is a player problem, not a game problem or many attacks problem, and yes all of us are sometimes guilty of that. As for players asking for a life check, make it easy on yourself and players. 100%-76% HP: fresh, 75%-51% HP: bruised 50%-26% HP: bloodied 25%-1% HP: near death. that is it, only 4 words to remember when asked. as for itterative attack penalty, I am glad it is gone. I would rather have 2nd attack deal half damage than remembering penalties for all players around the table. and it is again more consistent and it gives more value to Heavy armor master feat. so martials can have smoother damage progression. or give everyone more attacks, IE, over 20 levels: fighter: 7 attacks barbarian/monk: 5 attacks ranger/paladin: 4 attacks rogue: 3 attacks casters: 2 attack. but they get 7 levels of cantrips instead of 4. [/QUOTE]
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Community
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Drawbacks to Increasing Monster AC Across the Board?
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