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General Tabletop Discussion
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Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Stalker0" data-source="post: 9652373" data-attributes="member: 5889"><p>I highly highly HIGHLY disagree. This was one of the best changes in 5e.</p><p></p><p>3e iterative math is complex and slow. When a player is dealing with 6 attacks all with different bonuses, there is math (and who doesn't have that one player that as soon as a single math calculation is involved their turn time triples), and it forces you to check with the DM on every....single....attack to see if it hit. With 5e's system, I roll the attacks quickly all with the same math, and if the first one hits, than I can assume later attacks that are higher also hit, greatly speeding things up.</p><p></p><p>This had consequences to monster design its true, and I do think 5e needed to do more with its monster design to account for this, but for the PCs this was a very good change.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9652373, member: 5889"] I highly highly HIGHLY disagree. This was one of the best changes in 5e. 3e iterative math is complex and slow. When a player is dealing with 6 attacks all with different bonuses, there is math (and who doesn't have that one player that as soon as a single math calculation is involved their turn time triples), and it forces you to check with the DM on every....single....attack to see if it hit. With 5e's system, I roll the attacks quickly all with the same math, and if the first one hits, than I can assume later attacks that are higher also hit, greatly speeding things up. This had consequences to monster design its true, and I do think 5e needed to do more with its monster design to account for this, but for the PCs this was a very good change. [/QUOTE]
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Drawbacks to Increasing Monster AC Across the Board?
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