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General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Horwath" data-source="post: 9653078" data-attributes="member: 6801299"><p>time sink can easily be eliminated by DM telling what AC of the monsters are.</p><p></p><p>then you can have your own table on your sheet.</p><p></p><p>if you suck at math, I believe that is your duty to do so.</p><p></p><p>you can have:</p><p>to hit AC of 10 you need 5 on your d20,</p><p>to hit AC of 20 you need 15 on your d20,</p><p>with everything inbetween written also.</p><p></p><p>then you just look at your d20 for target roll, or a crit range, that is usually 20 so it's not that complicated.</p><p></p><p>player fun is what keeps the game selling, so you want to give players what they want.</p><p></p><p>As I said, you should keep to 4 basic states of monsters: fresh, bruised, bloodied and near death.</p><p>that will make everyones lives easier.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9653078, member: 6801299"] time sink can easily be eliminated by DM telling what AC of the monsters are. then you can have your own table on your sheet. if you suck at math, I believe that is your duty to do so. you can have: to hit AC of 10 you need 5 on your d20, to hit AC of 20 you need 15 on your d20, with everything inbetween written also. then you just look at your d20 for target roll, or a crit range, that is usually 20 so it's not that complicated. player fun is what keeps the game selling, so you want to give players what they want. As I said, you should keep to 4 basic states of monsters: fresh, bruised, bloodied and near death. that will make everyones lives easier. [/QUOTE]
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Drawbacks to Increasing Monster AC Across the Board?
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