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General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Stalker0" data-source="post: 9653340" data-attributes="member: 5889"><p>prof+attrib+mods is already handled in 95% of attack rolls. Its a single number on your character sheet, and the only thing that players have to adjust is whether they roll two dice (adv/dis) or one.</p><p></p><p>Its a single addition between two numbers (number on the die and number on the sheet). Its still math, and there are still people that struggle with it in real time, but its pretty straightforward. You could absolutely make a chart for yourself like you have noted in the picture of various ACs and what die roll is needed to hit it.</p><p></p><p>Having to adjust all follow up attacks by 5 each time does two things:</p><p></p><p>1) Its more math. How much more depends on your math proficiency, some people don't care, others its a major thing to remember.</p><p>2) Its makes die rolls positional, in that you have to assign a die to each attack value. So that means you roll a die, get the number, determine if its hit, than rinse and repeat.</p><p></p><p>With the result being the same, you can roll the dice either all together or in rapid session, as they have all have the same value and so it doesn't matter which dice is what (there are a few exceptions to this, as some monsters have reactions and things, but you pretty quickly find that out early in a combat, and then for the rest can just roll together).</p><p></p><p></p><p>So....yeah its just faster and simplier. It is in theory, and it is in practice (having DMed 3.5/4/5e all to high levels I can very confidently say that determining how much a player hits and how much damage they do is simpler in 5e than 3e. Comparing to 4e its roughly on par depending on the class powers....sometimes a bit easier sometimes a bit harder).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9653340, member: 5889"] prof+attrib+mods is already handled in 95% of attack rolls. Its a single number on your character sheet, and the only thing that players have to adjust is whether they roll two dice (adv/dis) or one. Its a single addition between two numbers (number on the die and number on the sheet). Its still math, and there are still people that struggle with it in real time, but its pretty straightforward. You could absolutely make a chart for yourself like you have noted in the picture of various ACs and what die roll is needed to hit it. Having to adjust all follow up attacks by 5 each time does two things: 1) Its more math. How much more depends on your math proficiency, some people don't care, others its a major thing to remember. 2) Its makes die rolls positional, in that you have to assign a die to each attack value. So that means you roll a die, get the number, determine if its hit, than rinse and repeat. With the result being the same, you can roll the dice either all together or in rapid session, as they have all have the same value and so it doesn't matter which dice is what (there are a few exceptions to this, as some monsters have reactions and things, but you pretty quickly find that out early in a combat, and then for the rest can just roll together). So....yeah its just faster and simplier. It is in theory, and it is in practice (having DMed 3.5/4/5e all to high levels I can very confidently say that determining how much a player hits and how much damage they do is simpler in 5e than 3e. Comparing to 4e its roughly on par depending on the class powers....sometimes a bit easier sometimes a bit harder). [/QUOTE]
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Drawbacks to Increasing Monster AC Across the Board?
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