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General Tabletop Discussion
*Dungeons & Dragons
Drawbacks to Increasing Monster AC Across the Board?
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<blockquote data-quote="Guest 7037866" data-source="post: 9658140"><p>Back to this stuff again...</p><p></p><p>I am in the rare camp of lowering monster HP and increasing AC. As it is, in 5E you might as well get rid of the attack roll and just roll damage. While the 65% rate concept is nice, it should be the peak, not the base. Because as it is, the peak is closer to 85-90% IME. At that point, "hitting" is boring and missing becomes the fun part IMO.</p><p></p><p>I don't want the slog to continue, which increasing AC would do, but by lowering monster HP that counters that issue. While 35% is certainly too low for some people, I think a base around 45-50, with a peak around 65% is best personally.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9658140"] Back to this stuff again... I am in the rare camp of lowering monster HP and increasing AC. As it is, in 5E you might as well get rid of the attack roll and just roll damage. While the 65% rate concept is nice, it should be the peak, not the base. Because as it is, the peak is closer to 85-90% IME. At that point, "hitting" is boring and missing becomes the fun part IMO. I don't want the slog to continue, which increasing AC would do, but by lowering monster HP that counters that issue. While 35% is certainly too low for some people, I think a base around 45-50, with a peak around 65% is best personally. [/QUOTE]
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Drawbacks to Increasing Monster AC Across the Board?
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