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Drawing a Big Dungeon Map--Help?
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<blockquote data-quote="ninjayeti" data-source="post: 8100086" data-attributes="member: 6789120"><p>The facility is big because it needs lots of different subsections for different purposes: cloning lab, construct lab, weapons lab, living quarters, detention level for test subjects, etc. Figure out what sections you need then think about what goes in each section. The cloning lab will have a plush "transfer room" where the PCs wake up, sterile growth vats with proto-clones, a recycling room where corpses get broken down into raw materials, etc. From there you should be able to make maps that feel believable. </p><p></p><p>I think if each section is thematic and distinct, as well as having cohesive elements that tie the individual levels together the base will feel reasonable to the PCs. They are probably never going to see a blueprint of the overall layout, but if they can understand what each section is and what they might find there it will make sense to them. </p><p></p><p>You could also say that the facility used to have a portal system that let people just teleport between areas which was destroyed in the Accident. Now the portals are broken the PCs need to move around the old fashioned way and the layout of the facility is not designed with that kind of travel in mind.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 8100086, member: 6789120"] The facility is big because it needs lots of different subsections for different purposes: cloning lab, construct lab, weapons lab, living quarters, detention level for test subjects, etc. Figure out what sections you need then think about what goes in each section. The cloning lab will have a plush "transfer room" where the PCs wake up, sterile growth vats with proto-clones, a recycling room where corpses get broken down into raw materials, etc. From there you should be able to make maps that feel believable. I think if each section is thematic and distinct, as well as having cohesive elements that tie the individual levels together the base will feel reasonable to the PCs. They are probably never going to see a blueprint of the overall layout, but if they can understand what each section is and what they might find there it will make sense to them. You could also say that the facility used to have a portal system that let people just teleport between areas which was destroyed in the Accident. Now the portals are broken the PCs need to move around the old fashioned way and the layout of the facility is not designed with that kind of travel in mind. [/QUOTE]
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