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Drawing a Big Dungeon Map--Help?
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<blockquote data-quote="Nytmare" data-source="post: 8100174" data-attributes="member: 55178"><p>Limestone caverns are frequently used/reused as storage facilities. </p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Atchison_Storage_Facility[/URL]</p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/SubTropolis[/URL]</p><p>[URL unfurl="true"]https://www.archives.gov/publications/prologue/2016/spring/historian-frcs.html[/URL]</p><p>[URL unfurl="true"]https://www.ironmountain.com/resources/data-sheets-and-brochures/t/the-iron-mountain-underground-rock-solid[/URL]</p><p></p><p>Also just because the group can figure out the basic layout of a dungeon doesn't mean that it becomes trivial to navigate it. I ran Monte Cook's Bane Warrens and converted the map essentially as an underground skyscraper. I set it up symmetrically because it was meant to have been originally built as a workplace and being able to get around and not lost was important. But that doesn't mean that it was simple for adventurers or thieves to get around, magical and mundane traps that keyed off of the identity of the person or that armed themselves if locks or doors were forced or opened improperly made every couple of steps possibly deadly. </p><p></p><p>The story in my modified version of the Bane Warrens was that a wizard and his gang of adventurers spent about a thousand years gathering up every evil artifact that they could (and not just like a mean sword or something, every one was a different flavor of world ending doomsday device), and hid all of them in a deathtrap filled dungeon that they built in a backwater, garbage dimension where no one would ever think of looking for them. </p><p></p><p>The game world however was that backwater dimension a couple thousand years later after the combined power and evil of the Bane Warrens had seeped out and warped the dimension around it giving rise to the local pantheon of gods and men.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 8100174, member: 55178"] Limestone caverns are frequently used/reused as storage facilities. [URL unfurl="true"]https://en.wikipedia.org/wiki/Atchison_Storage_Facility[/URL] [URL unfurl="true"]https://en.wikipedia.org/wiki/SubTropolis[/URL] [URL unfurl="true"]https://www.archives.gov/publications/prologue/2016/spring/historian-frcs.html[/URL] [URL unfurl="true"]https://www.ironmountain.com/resources/data-sheets-and-brochures/t/the-iron-mountain-underground-rock-solid[/URL] Also just because the group can figure out the basic layout of a dungeon doesn't mean that it becomes trivial to navigate it. I ran Monte Cook's Bane Warrens and converted the map essentially as an underground skyscraper. I set it up symmetrically because it was meant to have been originally built as a workplace and being able to get around and not lost was important. But that doesn't mean that it was simple for adventurers or thieves to get around, magical and mundane traps that keyed off of the identity of the person or that armed themselves if locks or doors were forced or opened improperly made every couple of steps possibly deadly. The story in my modified version of the Bane Warrens was that a wizard and his gang of adventurers spent about a thousand years gathering up every evil artifact that they could (and not just like a mean sword or something, every one was a different flavor of world ending doomsday device), and hid all of them in a deathtrap filled dungeon that they built in a backwater, garbage dimension where no one would ever think of looking for them. The game world however was that backwater dimension a couple thousand years later after the combined power and evil of the Bane Warrens had seeped out and warped the dimension around it giving rise to the local pantheon of gods and men. [/QUOTE]
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