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Drawing a Big Dungeon Map--Help?
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<blockquote data-quote="Lackofname" data-source="post: 8100548" data-attributes="member: 87598"><p>What I meant in terms of navigation is like, you have a stairwell that has one big staircase that goes from bottom to top. Even if the door you want is locked, you can skip multiple levels. As opposed to most dungeons where the stairs up and down are often located in different locations, because reasons.</p><p></p><p>And while I certainly will use a deathtrap or two, the lion's share of the threats will be the Far Realms horrors. Traps that only arm when the door is forced is great. Though I already had planned about key access, yes.</p><p></p><p>That and, I really dig your setting, Nytmare. The idea of the evil leaking out andhaving a significant impact reminds me of Demonreach in the Dresden Files series.</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8100548, member: 87598"] What I meant in terms of navigation is like, you have a stairwell that has one big staircase that goes from bottom to top. Even if the door you want is locked, you can skip multiple levels. As opposed to most dungeons where the stairs up and down are often located in different locations, because reasons. And while I certainly will use a deathtrap or two, the lion's share of the threats will be the Far Realms horrors. Traps that only arm when the door is forced is great. Though I already had planned about key access, yes. That and, I really dig your setting, Nytmare. The idea of the evil leaking out andhaving a significant impact reminds me of Demonreach in the Dresden Files series. [/QUOTE]
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