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Drawing a Big Dungeon Map--Help?
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<blockquote data-quote="Nytmare" data-source="post: 8100818" data-attributes="member: 55178"><p>There's absolutely nothing wrong with giving the players the ability to "skip" levels. (there's actually a philosophy of dungeon design that encourages it <a href="https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon" target="_blank">Jaquaying the Dungeon</a>) Just make sure to give them reasons as to why they might need to go there. The access keys they have don't work on doors that aren't "Yellow Access" and they need to go to the special security offices on 3 to get them reprogramed so that will grant them access to levels 5-8. Those doors on level 4 were where those ogre looking things had holed up, but this journal says that that's where Experimental Regeneration Testing was conducted and that's probably where the healing potion storage they keep hearing about is. </p><p></p><p>Also there's no reason why a central, or organized system of staircases/elevators/teleporters needs to work as expected. Elevators break, stairwells get blocked, teleporters malfunction There's some kind of obvious displacement field that starts in this stairwell after the 10th level that teleports people to a random location on the 4th floor. The stone shelf "elevatrum" grinds to a halt and the party can't figure out how to repair it, the geared path it followed is easy enough to climb, but there's no obvious way to get past it to the lower floors. The stairwell is flooded, the steps continue down a few feet before they disappear in the churning murky water.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 8100818, member: 55178"] There's absolutely nothing wrong with giving the players the ability to "skip" levels. (there's actually a philosophy of dungeon design that encourages it [URL="https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon"]Jaquaying the Dungeon[/URL]) Just make sure to give them reasons as to why they might need to go there. The access keys they have don't work on doors that aren't "Yellow Access" and they need to go to the special security offices on 3 to get them reprogramed so that will grant them access to levels 5-8. Those doors on level 4 were where those ogre looking things had holed up, but this journal says that that's where Experimental Regeneration Testing was conducted and that's probably where the healing potion storage they keep hearing about is. Also there's no reason why a central, or organized system of staircases/elevators/teleporters needs to work as expected. Elevators break, stairwells get blocked, teleporters malfunction There's some kind of obvious displacement field that starts in this stairwell after the 10th level that teleports people to a random location on the 4th floor. The stone shelf "elevatrum" grinds to a halt and the party can't figure out how to repair it, the geared path it followed is easy enough to climb, but there's no obvious way to get past it to the lower floors. The stairwell is flooded, the steps continue down a few feet before they disappear in the churning murky water. [/QUOTE]
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