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Drawing towards the close of a campaign... it's tougher than I thought.
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<blockquote data-quote="Pielorinho" data-source="post: 533342" data-attributes="member: 259"><p>My PCs are only 9-10 level, and I've got tons of loose ends: villains that have gotten away, cults that are only half-destroyed, prophecies that are ignored, wars being fought in other countries, and so forth.</p><p></p><p>Next session, I've also got a PC coming back into the game for a short while, and have to come up with an explanation of what he's been up to for the past half a year or so.</p><p></p><p>And then it occurred to me: he's been off tying up loose ends! I talked with the player, and we agreed that he's been adventuring in a different group for that time, finishing off one of the cults and killing a pesky demon that plagued the other PCs for a long time.</p><p></p><p>It'll definitely make my campaign more manageable, and it's a trick I plan to use again. If a player is absent for a long while and then returns to the game, give him the task of tidying up loose plot threads while he was away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 533342, member: 259"] My PCs are only 9-10 level, and I've got tons of loose ends: villains that have gotten away, cults that are only half-destroyed, prophecies that are ignored, wars being fought in other countries, and so forth. Next session, I've also got a PC coming back into the game for a short while, and have to come up with an explanation of what he's been up to for the past half a year or so. And then it occurred to me: he's been off tying up loose ends! I talked with the player, and we agreed that he's been adventuring in a different group for that time, finishing off one of the cults and killing a pesky demon that plagued the other PCs for a long time. It'll definitely make my campaign more manageable, and it's a trick I plan to use again. If a player is absent for a long while and then returns to the game, give him the task of tidying up loose plot threads while he was away. :) Daniel [/QUOTE]
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Drawing towards the close of a campaign... it's tougher than I thought.
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