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Drawing towards the close of a campaign... it's tougher than I thought.
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<blockquote data-quote="Grim" data-source="post: 535125" data-attributes="member: 132"><p>Its fine to leave loose ends. Look at the campain you already ran. Because of that whole sabaticle from KotSQ thing, it was technically two campains, with the second having new characters and set much later in the line of things. The entire point of the "second campain," so far anyway, has been to tie up loose ends with Gorgolund, which led to finding that OTHER evil cult, etc. But if the campain ends at 20th level, with a plethora of left over plot threads, just do what you did last time: advance the timeline, extrapolate on the previous characters actions, and have the new characters (presumably first level ones) adventure in a world shaped by the actions of the old ones.</p><p></p><p>So Vec would presuably survive his fight with Ascensual (sp), and possibly use the dragons treasure and his army to buy the kingdom where the dragon lived, making him the "Sort of evil Frozen Ice King Lich," a major NPC in the new campain. </p><p></p><p>And Shade would retire from adventuring to start a fighting school, at which one of the new characters would train. </p><p></p><p>Gryph would... do something... with shape shifting... like have a bunch of doppleganger kids...</p><p></p><p>Maybe Dartan would turn perminetly evil, find some evil woman, and sire evil children to oppose the new PCs.</p><p></p><p>Orthos might ascent to sainthood, or just start a family, or possibly just train a successor.</p><p></p><p>Jo'nas might... do magic... and become a powerful ruler.</p><p></p><p>the possiblities are endless. And you could just ASK what the players want thier characters to become, without telling them that the new campain will be shaped by those actions.</p><p></p><p>In any case, good luck. And its OK to leave loose threads.</p></blockquote><p></p>
[QUOTE="Grim, post: 535125, member: 132"] Its fine to leave loose ends. Look at the campain you already ran. Because of that whole sabaticle from KotSQ thing, it was technically two campains, with the second having new characters and set much later in the line of things. The entire point of the "second campain," so far anyway, has been to tie up loose ends with Gorgolund, which led to finding that OTHER evil cult, etc. But if the campain ends at 20th level, with a plethora of left over plot threads, just do what you did last time: advance the timeline, extrapolate on the previous characters actions, and have the new characters (presumably first level ones) adventure in a world shaped by the actions of the old ones. So Vec would presuably survive his fight with Ascensual (sp), and possibly use the dragons treasure and his army to buy the kingdom where the dragon lived, making him the "Sort of evil Frozen Ice King Lich," a major NPC in the new campain. And Shade would retire from adventuring to start a fighting school, at which one of the new characters would train. Gryph would... do something... with shape shifting... like have a bunch of doppleganger kids... Maybe Dartan would turn perminetly evil, find some evil woman, and sire evil children to oppose the new PCs. Orthos might ascent to sainthood, or just start a family, or possibly just train a successor. Jo'nas might... do magic... and become a powerful ruler. the possiblities are endless. And you could just ASK what the players want thier characters to become, without telling them that the new campain will be shaped by those actions. In any case, good luck. And its OK to leave loose threads. [/QUOTE]
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Drawing towards the close of a campaign... it's tougher than I thought.
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