Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Drazulfel's Core Adventure Path
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drazulfel" data-source="post: 5276022" data-attributes="member: 43826"><p><strong> <a href="http://draz01keepontheshadowfell.blogspot.com/2010/07/between-session-observations-and.html" target="_blank">Between Sessions Observations and Musings</a> </strong></p><p></p><p> Z's back in town, and I'm hoping we'll play again tomorrow night. To prepare myself, and get myself back into the story, I just re-read the blog to date. While using the FG II chat log as a reference when writing definitely intensifies the blow-by-blow action, I think a lot of the personality of the players--and therefore the characters--is lost in the translation. I know that last weekend there were some great quotes, and several moments when we all either cheered out loud over a particular action, collectively groaned, or when things degenerated into fits of giggles. But, because these instances weren't recorded, I can't for the life of me recall the specifics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Starting with our next session, I need to remember to document those golden moments. Since I'll have FGII open right in front of me, it'll be easy enough to do it right there in the chat log. That way, when I'm typing up the Story Hour at a later date and time, I'll have the notes available, and recorded during the right moment in the action.</p><p></p><p>Another thing I noticed is that everyone... myself included... still seems to be testing the waters with our 4E powers. We're all MMO-trained. We all understand role-based tactics. But, we're not using them. In every combat, each character has very much done his or her own thing. Well, to be fair, I shouldn't say "her," because Phoebe has definitely been doing her healing duties!</p><p></p><p>Since this is still a new campaign, still in the level 1 adventure, with new players at the table, and a rule set that's brand new to all of us, I feel like I can take a few liberties when it comes to letting my players behind the DM screen. At the top of our next session, I think I need to give a little bit of a prelude of what's to come, and offer a bit of training.</p><p></p><p>I'd like to see more active Skill checks. Specifically, Monster Knowledge can provide golden information when it comes to figuring out how to defeat a particularly pesky foe! Z already seized an opportunity to Intimidate a Bloodied enemy into submission. Kudos to him! Most of all, I'd like to encourage group combat tactics, not 5 solo fighters. This next encounter definitely has the potential for a TPK, if proper caution isn't exercised. The way the dice have been treating Paget, I don't want to see him end up as fish food due to lack of party support. He only has a finite amount of Healing Surges for Phoebe to take advantage of!</p></blockquote><p></p>
[QUOTE="Drazulfel, post: 5276022, member: 43826"] [B] [URL="http://draz01keepontheshadowfell.blogspot.com/2010/07/between-session-observations-and.html"]Between Sessions Observations and Musings[/URL] [/B] Z's back in town, and I'm hoping we'll play again tomorrow night. To prepare myself, and get myself back into the story, I just re-read the blog to date. While using the FG II chat log as a reference when writing definitely intensifies the blow-by-blow action, I think a lot of the personality of the players--and therefore the characters--is lost in the translation. I know that last weekend there were some great quotes, and several moments when we all either cheered out loud over a particular action, collectively groaned, or when things degenerated into fits of giggles. But, because these instances weren't recorded, I can't for the life of me recall the specifics. :( Starting with our next session, I need to remember to document those golden moments. Since I'll have FGII open right in front of me, it'll be easy enough to do it right there in the chat log. That way, when I'm typing up the Story Hour at a later date and time, I'll have the notes available, and recorded during the right moment in the action. Another thing I noticed is that everyone... myself included... still seems to be testing the waters with our 4E powers. We're all MMO-trained. We all understand role-based tactics. But, we're not using them. In every combat, each character has very much done his or her own thing. Well, to be fair, I shouldn't say "her," because Phoebe has definitely been doing her healing duties! Since this is still a new campaign, still in the level 1 adventure, with new players at the table, and a rule set that's brand new to all of us, I feel like I can take a few liberties when it comes to letting my players behind the DM screen. At the top of our next session, I think I need to give a little bit of a prelude of what's to come, and offer a bit of training. I'd like to see more active Skill checks. Specifically, Monster Knowledge can provide golden information when it comes to figuring out how to defeat a particularly pesky foe! Z already seized an opportunity to Intimidate a Bloodied enemy into submission. Kudos to him! Most of all, I'd like to encourage group combat tactics, not 5 solo fighters. This next encounter definitely has the potential for a TPK, if proper caution isn't exercised. The way the dice have been treating Paget, I don't want to see him end up as fish food due to lack of party support. He only has a finite amount of Healing Surges for Phoebe to take advantage of! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Drazulfel's Core Adventure Path
Top