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*Pathfinder & Starfinder
Dread Enchanter... prestige class balancing please
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<blockquote data-quote="Sravoff" data-source="post: 2367243" data-attributes="member: 33724"><p>I created this class to be the main power for my chapaign but It nevver gort off the ground. Any help in balancing would be very much apreciated. As I still plan to use them.</p><p></p><p>Dread Enchanter</p><p></p><p>Requirments:</p><p>-Skills</p><p> -Knowledge(arcana) 12 ranks</p><p>-Feats</p><p> -Spell focus(Necromancy)</p><p> -Spell focus(Enchanment)</p><p>-Special</p><p> -Must be able to cast animate dead and charm person</p><p> -For my campaign only, prestige classes must be learned from a teacher.</p><p></p><p>Level|Att|F | R| W | Special |Spells per day</p><p>^^^|^^|^|^|^|^|^^^^^^^^^^^^^^^^^^^|^^^^^^^^^^^^^</p><p>1 | 0 | 0 | 0 | 2 | Extend "Charm" spell | + 1 in arcane class</p><p> 2 | 1 | 0 | 0 | 3 | Greater Spell focus(enchant) | + 2 in arcane class</p><p>3 | 1 | 1 | 1 | 3 | Charm undead | + 3 in arcane class</p><p> 4 | 2 | 1 | 1 | 4 | Greater Spell focus (necro) | + 4 in arcane class</p><p> 5 | 2 | 1 | 1 | 4 | Spantaneous charm casting | + 5 in arcane class</p><p> 6 | 3 | 2 | 2 | 5 | Spontaneous animate casting | + 6 in arcane class</p><p>7 | 3 | 2 | 2 | 5 | Augument undead | + 7 in arcane class</p><p>8 | 4 | 2 | 2 | 6 | Animate living | + 8 in arcane class</p><p>9 | 4 | 3 | 3 | 6 | Animate living, mass | + 9 in arcane class</p><p>10 | 5 | 3 | 3 | 7 | Dread Animated living | +10 in arcane class</p><p> </p><p></p><p></p><p></p><p></p><p>Special:</p><p>-Extend "Charm" Spells</p><p> Charm person spell has a duration of 1 day per level. (s aposed to the original of 1 hour per level)</p><p> Charm person spells also effect monsters. This is still a level one spell.</p><p>-Greater Spell focus(Enchantment)</p><p> You gain the greater spell focus (Enchantment) feat</p><p>-Charm undead</p><p> Charm spells can effect skeletons and zombies as if they were normal humans. Hit dice stay the same.</p><p>-Greater Spell focus(Necromancy)</p><p> You gain the Greater Spell focus (Necromancy) feat.</p><p>-Spontaneous Charm casting</p><p> You may "lose" a prepared spell and cast a charm spell of equal or lesser level than the on you "lost".</p><p>-Spontaneous Animate casting</p><p> You may "lose" a prepared spell and cast an animate dead spell if you "lose" a spell of fourth or higher</p><p> level.</p><p>-Augument dead</p><p> All undead and halfdeads created by a dread enchanter of seventh level or higher gain +4 str and a damage</p><p> resistance of 2/-.</p><p>-Free Heighten Charm</p><p> At nineth level all charm spells cast by a dread enchanter are considered one level higher when determining</p><p> spell save dc's and spell levels.</p><p> </p><p>-Animate living</p><p> By casting an animate dead spell, a dread enchanter may make a normal creature into an undead creature.</p><p> The creature gains undead traits but still functoins as before. See side bar for halfdeads. Halfdeads </p><p> are under control of the dread enchanter the same as undead used with animate dead spell.</p><p>-Dread Animate Living</p><p>At tenth level a dread enchanter gains its most feared ability. The creation of halfdead champions. When creating halfdeads, </p><p>the enchanter may permenantly alter the class/es of any living creatures that fail a save versus the animated dead spell. A </p><p>character with npc classes may not change to a pc class. A changed class has a character level of one less than the character </p><p> origanly had. This level loss does not happe if the character goes from pc class to npc class. changed classed creatures</p><p> have only one class, multiclass characters becomesingle classed with other class levels changed to the changed class.</p><p> An dread enchanter may have only one halfdead under his control at a time. Halfdeads</p><p></p><p> -Example 1:</p><p> Darath a 5th level fighter/2nd level rogue is targeted. The dread enchanter may make dareth a 6th level pc classed </p><p> character, all 6 levels would have to be the same class. or he could make Darath a 7th level npc class. All the same </p><p> level.</p><p></p><p>[]See following posts for half deads and halfdead champions.</p><p></p><p>thanks</p><p>-Sravoff</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2367243, member: 33724"] I created this class to be the main power for my chapaign but It nevver gort off the ground. Any help in balancing would be very much apreciated. As I still plan to use them. Dread Enchanter Requirments: -Skills -Knowledge(arcana) 12 ranks -Feats -Spell focus(Necromancy) -Spell focus(Enchanment) -Special -Must be able to cast animate dead and charm person -For my campaign only, prestige classes must be learned from a teacher. Level|Att|F | R| W | Special |Spells per day ^^^|^^|^|^|^|^|^^^^^^^^^^^^^^^^^^^|^^^^^^^^^^^^^ 1 | 0 | 0 | 0 | 2 | Extend "Charm" spell | + 1 in arcane class 2 | 1 | 0 | 0 | 3 | Greater Spell focus(enchant) | + 2 in arcane class 3 | 1 | 1 | 1 | 3 | Charm undead | + 3 in arcane class 4 | 2 | 1 | 1 | 4 | Greater Spell focus (necro) | + 4 in arcane class 5 | 2 | 1 | 1 | 4 | Spantaneous charm casting | + 5 in arcane class 6 | 3 | 2 | 2 | 5 | Spontaneous animate casting | + 6 in arcane class 7 | 3 | 2 | 2 | 5 | Augument undead | + 7 in arcane class 8 | 4 | 2 | 2 | 6 | Animate living | + 8 in arcane class 9 | 4 | 3 | 3 | 6 | Animate living, mass | + 9 in arcane class 10 | 5 | 3 | 3 | 7 | Dread Animated living | +10 in arcane class Special: -Extend "Charm" Spells Charm person spell has a duration of 1 day per level. (s aposed to the original of 1 hour per level) Charm person spells also effect monsters. This is still a level one spell. -Greater Spell focus(Enchantment) You gain the greater spell focus (Enchantment) feat -Charm undead Charm spells can effect skeletons and zombies as if they were normal humans. Hit dice stay the same. -Greater Spell focus(Necromancy) You gain the Greater Spell focus (Necromancy) feat. -Spontaneous Charm casting You may "lose" a prepared spell and cast a charm spell of equal or lesser level than the on you "lost". -Spontaneous Animate casting You may "lose" a prepared spell and cast an animate dead spell if you "lose" a spell of fourth or higher level. -Augument dead All undead and halfdeads created by a dread enchanter of seventh level or higher gain +4 str and a damage resistance of 2/-. -Free Heighten Charm At nineth level all charm spells cast by a dread enchanter are considered one level higher when determining spell save dc's and spell levels. -Animate living By casting an animate dead spell, a dread enchanter may make a normal creature into an undead creature. The creature gains undead traits but still functoins as before. See side bar for halfdeads. Halfdeads are under control of the dread enchanter the same as undead used with animate dead spell. -Dread Animate Living At tenth level a dread enchanter gains its most feared ability. The creation of halfdead champions. When creating halfdeads, the enchanter may permenantly alter the class/es of any living creatures that fail a save versus the animated dead spell. A character with npc classes may not change to a pc class. A changed class has a character level of one less than the character origanly had. This level loss does not happe if the character goes from pc class to npc class. changed classed creatures have only one class, multiclass characters becomesingle classed with other class levels changed to the changed class. An dread enchanter may have only one halfdead under his control at a time. Halfdeads -Example 1: Darath a 5th level fighter/2nd level rogue is targeted. The dread enchanter may make dareth a 6th level pc classed character, all 6 levels would have to be the same class. or he could make Darath a 7th level npc class. All the same level. []See following posts for half deads and halfdead champions. thanks -Sravoff [/QUOTE]
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