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*Pathfinder & Starfinder
Dread Enchanter... prestige class balancing please
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<blockquote data-quote="Sravoff" data-source="post: 2367245" data-attributes="member: 33724"><p><strong>Half Deads</strong></p><p></p><p>Halfdeads:</p><p> Halfdeads are an acquired template that can be added to any corperal creature (other than undead) with a skeletal system.</p><p>-Size/Type</p><p> The creatures type changes to halfdead. It retains all subtypes except for alighnment subtypes. It retains use of all special abilities.</p><p>-Hit Dice</p><p> Halfdeads lose one half their levels, they do not lose racial hitdice.</p><p> All hit dice are increased one place (d4->d6, d6->d8, d8->d10, d10->d12, d12-> d12+1). Hit dice from class levels, unlike with undead, </p><p> are counted.</p><p>-Speed</p><p> The creatures speed is unchanged. If it can fly, its maneuverability drops two places.</p><p>-Armor class</p><p> Halfdeads gainone half the natural armor class that normal zombies gain.</p><p>-Base Attack</p><p> Base attack does not change, escept for level loss.</p><p>-Attacks</p><p> A halfdead gains a slam attack equal to a zombie of the aprpriate size. It retains all other attacks.</p><p>-Damage</p><p> A halfdeads slam attack does a certain amount of damage. See the zombie entry in the monter manual, edition 3.5.</p><p>-Special attacks</p><p> Halfdeads retain all special attacks.</p><p>-Special qualities</p><p> A halfdead loses no special qualities.</p><p> DR: 5/Slashing</p><p> Imune to charm/hold related spells. This is the same as the undeads immunity.</p><p>-saves</p><p> A halfdeads saves do not change, except for level loss.</p><p>-abilities</p><p> A halfdeads abilities change. Str +2 dex -2. No other changes apply.</p><p>-Skills</p><p> A halfdeads skills do not change, except for level loss.</p><p>-Feats</p><p> A halfdeads feats do not change, except for level loss, and they gain the toughness feat.</p><p>-Environment</p><p> Any.</p><p>-organization</p><p> Any.</p><p>-Challenge rating</p><p> Base creature +2, count level loss.</p><p>-Treasure</p><p> Same as base creature.</p><p>-Alighnment</p><p> Alignment changes to neutral evil.</p><p>-Advancement</p><p> Halfdeads may not advance after becoming halfdeads but may have advanced prior to becoming halfdeads.</p><p>-level adjustment</p><p> halfdeads are not sentient enough to be pc characters. They are controlled the way zombies are.</p><p></p><p></p><p></p><p> Sample Halfdead</p><p>6th level dwarven fighter. Humanoid (dwarf, Halfdead)</p><p></p><p>Hit Dice: 3d12+9 (28 hp)</p><p>Initiative: +0</p><p>Speed: 20 (no penalty for heavy armor)</p><p>Armor Class: 19 (+7 banded mail+1, +1 dex, +1 natural)</p><p>Base Attack/Grapple: +3/+5</p><p>Attack: Great Axe MWK +8 melee (1d12+4 x3)</p><p>Space/Reach: 5/5</p><p>Special Attacks: Power Attack, Bull rush</p><p>Special Qualities: Halfdead Traits, Dwarven traits/Blood, Damagae Resistance 5/Slashing</p><p>Saves: F 5, R 1, W 1</p><p>Abilities: str 16, dex 10, con 14, int 10, wis 10, chr 8</p><p>Skills: Intimidate(4), Spot(5)</p><p>Feats: Weapon focus(Great axe), toughness, Power Attack, Cleave, Improve Bull Rush</p><p>Environment: Any</p><p>Organization: Any</p><p>Challenge rating: 5</p><p>Treasure: Banded mail +1(dwarf sized), MWK Great axe(medium sized)</p><p>Alignment: Neutral evil</p><p>Advancement: -</p><p>Level Adjust ment -</p><p></p><p>banded mail+1 7</p><p>Dexterity 1</p><p>natural 1</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2367245, member: 33724"] [b]Half Deads[/b] Halfdeads: Halfdeads are an acquired template that can be added to any corperal creature (other than undead) with a skeletal system. -Size/Type The creatures type changes to halfdead. It retains all subtypes except for alighnment subtypes. It retains use of all special abilities. -Hit Dice Halfdeads lose one half their levels, they do not lose racial hitdice. All hit dice are increased one place (d4->d6, d6->d8, d8->d10, d10->d12, d12-> d12+1). Hit dice from class levels, unlike with undead, are counted. -Speed The creatures speed is unchanged. If it can fly, its maneuverability drops two places. -Armor class Halfdeads gainone half the natural armor class that normal zombies gain. -Base Attack Base attack does not change, escept for level loss. -Attacks A halfdead gains a slam attack equal to a zombie of the aprpriate size. It retains all other attacks. -Damage A halfdeads slam attack does a certain amount of damage. See the zombie entry in the monter manual, edition 3.5. -Special attacks Halfdeads retain all special attacks. -Special qualities A halfdead loses no special qualities. DR: 5/Slashing Imune to charm/hold related spells. This is the same as the undeads immunity. -saves A halfdeads saves do not change, except for level loss. -abilities A halfdeads abilities change. Str +2 dex -2. No other changes apply. -Skills A halfdeads skills do not change, except for level loss. -Feats A halfdeads feats do not change, except for level loss, and they gain the toughness feat. -Environment Any. -organization Any. -Challenge rating Base creature +2, count level loss. -Treasure Same as base creature. -Alighnment Alignment changes to neutral evil. -Advancement Halfdeads may not advance after becoming halfdeads but may have advanced prior to becoming halfdeads. -level adjustment halfdeads are not sentient enough to be pc characters. They are controlled the way zombies are. Sample Halfdead 6th level dwarven fighter. Humanoid (dwarf, Halfdead) Hit Dice: 3d12+9 (28 hp) Initiative: +0 Speed: 20 (no penalty for heavy armor) Armor Class: 19 (+7 banded mail+1, +1 dex, +1 natural) Base Attack/Grapple: +3/+5 Attack: Great Axe MWK +8 melee (1d12+4 x3) Space/Reach: 5/5 Special Attacks: Power Attack, Bull rush Special Qualities: Halfdead Traits, Dwarven traits/Blood, Damagae Resistance 5/Slashing Saves: F 5, R 1, W 1 Abilities: str 16, dex 10, con 14, int 10, wis 10, chr 8 Skills: Intimidate(4), Spot(5) Feats: Weapon focus(Great axe), toughness, Power Attack, Cleave, Improve Bull Rush Environment: Any Organization: Any Challenge rating: 5 Treasure: Banded mail +1(dwarf sized), MWK Great axe(medium sized) Alignment: Neutral evil Advancement: - Level Adjust ment - banded mail+1 7 Dexterity 1 natural 1 [/QUOTE]
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