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General Tabletop Discussion
*Pathfinder & Starfinder
Dread Enchanter... prestige class balancing please
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<blockquote data-quote="Sravoff" data-source="post: 2367247" data-attributes="member: 33724"><p><strong>Half Dead Champions</strong></p><p></p><p>Halfdead Champions are living creatures twisted by the magic of Dread Enchanters. their very exhistance is to serve their</p><p>creator. Though they are sentient, they will follow their masters willl without question, even to obvious suicide. </p><p> A halfdead champion looks almost entirly normal. (This can be altered by the master as the halfdead champion feels no </p><p>pain and has no problem walking around with odd protrusions.) A DC 15 spot check will state that "something is not right" with</p><p>the said person.</p><p> A halfdeads skin is ashen and gray, his face has no life in it and their eyes are dead.</p><p></p><p>Halfdead Champion:</p><p> Halfdead champion is an acquired template that can be added to any corperal creature (other than undead) with a skeletal system.</p><p> </p><p>-Size/Type</p><p>The creatures type changes to halfdead Champion. It retains all subtypes except for alighnment subtypes. It retains use of all special abilities.</p><p>-Hit Dice</p><p> </p><p>All hit dice are increased one place (d4->d6, d6->d8, d8->d10, d10->d12, d12-> d12+1). Hit dice from class levels, unlike with undead, </p><p> are counted.</p><p>-Speed</p><p> The creatures speed is unchanged. If it can fly, its maneuverability drops one places.</p><p>-Armor class</p><p> Halfdeads gain the same natural armor class that normal zombies gain.</p><p>-Base Attack</p><p> Base attack does not change.</p><p>-Attacks</p><p> A halfdead gains a slamm attack equal to a zombie of one size bigger. It retains all other attacks.</p><p>-Damage</p><p> A halfdeads slam attack does a certain amount of damage. See the zombie entry in the monster manual, edition 3.5.</p><p>-Special attacks</p><p> Halfdead Champion retains all special attacks.</p><p>-Special qualities</p><p> A halfdead Champions loses no special qualities.</p><p> DR: 5/+2</p><p> Imune to charm/hold related spells. This is the same as the undeads immunity.</p><p>-saves</p><p> A halfdeads saves do not change.</p><p>-abilities</p><p> A halfdeads abilities change. Str +2 dex +2 con. No other changes apply.</p><p>-Skills</p><p> A halfdeads skills do not change.</p><p>-Feats</p><p> A halfdeads feats do not change. Except they gain the toughness feat.</p><p>-Environment</p><p> Any.</p><p>-organization</p><p> Any.</p><p>-Challenge rating</p><p> Base creature +2.</p><p>-Treasure</p><p> Same as base creature.</p><p>-Alighnment</p><p> Alignment changes to neutral evil.</p><p>-Advancement</p><p> Same as base creature.</p><p>-level adjustment</p><p> +2</p><p></p><p></p><p></p><p> Sample Halfdead Champion</p><p>6th level dwarven fighter. Humanoid (dwarf, Halfdead)</p><p></p><p>Hit Dice: 6d12+21 (65)</p><p>Initiative: +4</p><p>Speed: 20 (no penalty for heavy armor)</p><p>Armor Class: 20 (+7 banded mail+1, +1 dex, +2 natural)</p><p>Base Attack/Grapple: +6/+9</p><p>Attack: +1 Great Axe +11/+6 melee (1d12+6 x3)</p><p>Space/Reach: 5/5</p><p>Special Attacks: Power Attack, Bull rush</p><p>Special Qualities: Halfdead Traits, Dwarven traits/Blood, Damagae Resistance 5/+2</p><p>Saves: F 8, R 3, W 2</p><p>Abilities: str 16, dex 13, con 16, int 10, wis 10, chr 8</p><p>Skills: Intimidate(), Spot(5)</p><p>Feats: Weapon focus(Great axe), Weapon Specialization(Great Axe), Toughness, Power Attack, Cleave, </p><p> Improved Bull Rush, Improved initiative, Combat reflexes</p><p>Environment: Any</p><p>Organization: Any</p><p>Challenge rating: 8</p><p>Treasure: Banded mail +1(dwarf sized), MWK Great axe(medium sized)</p><p>Alignment: Neutral evil</p><p>Advancement: Character class</p><p>Level Adjust ment -</p></blockquote><p></p>
[QUOTE="Sravoff, post: 2367247, member: 33724"] [b]Half Dead Champions[/b] Halfdead Champions are living creatures twisted by the magic of Dread Enchanters. their very exhistance is to serve their creator. Though they are sentient, they will follow their masters willl without question, even to obvious suicide. A halfdead champion looks almost entirly normal. (This can be altered by the master as the halfdead champion feels no pain and has no problem walking around with odd protrusions.) A DC 15 spot check will state that "something is not right" with the said person. A halfdeads skin is ashen and gray, his face has no life in it and their eyes are dead. Halfdead Champion: Halfdead champion is an acquired template that can be added to any corperal creature (other than undead) with a skeletal system. -Size/Type The creatures type changes to halfdead Champion. It retains all subtypes except for alighnment subtypes. It retains use of all special abilities. -Hit Dice All hit dice are increased one place (d4->d6, d6->d8, d8->d10, d10->d12, d12-> d12+1). Hit dice from class levels, unlike with undead, are counted. -Speed The creatures speed is unchanged. If it can fly, its maneuverability drops one places. -Armor class Halfdeads gain the same natural armor class that normal zombies gain. -Base Attack Base attack does not change. -Attacks A halfdead gains a slamm attack equal to a zombie of one size bigger. It retains all other attacks. -Damage A halfdeads slam attack does a certain amount of damage. See the zombie entry in the monster manual, edition 3.5. -Special attacks Halfdead Champion retains all special attacks. -Special qualities A halfdead Champions loses no special qualities. DR: 5/+2 Imune to charm/hold related spells. This is the same as the undeads immunity. -saves A halfdeads saves do not change. -abilities A halfdeads abilities change. Str +2 dex +2 con. No other changes apply. -Skills A halfdeads skills do not change. -Feats A halfdeads feats do not change. Except they gain the toughness feat. -Environment Any. -organization Any. -Challenge rating Base creature +2. -Treasure Same as base creature. -Alighnment Alignment changes to neutral evil. -Advancement Same as base creature. -level adjustment +2 Sample Halfdead Champion 6th level dwarven fighter. Humanoid (dwarf, Halfdead) Hit Dice: 6d12+21 (65) Initiative: +4 Speed: 20 (no penalty for heavy armor) Armor Class: 20 (+7 banded mail+1, +1 dex, +2 natural) Base Attack/Grapple: +6/+9 Attack: +1 Great Axe +11/+6 melee (1d12+6 x3) Space/Reach: 5/5 Special Attacks: Power Attack, Bull rush Special Qualities: Halfdead Traits, Dwarven traits/Blood, Damagae Resistance 5/+2 Saves: F 8, R 3, W 2 Abilities: str 16, dex 13, con 16, int 10, wis 10, chr 8 Skills: Intimidate(), Spot(5) Feats: Weapon focus(Great axe), Weapon Specialization(Great Axe), Toughness, Power Attack, Cleave, Improved Bull Rush, Improved initiative, Combat reflexes Environment: Any Organization: Any Challenge rating: 8 Treasure: Banded mail +1(dwarf sized), MWK Great axe(medium sized) Alignment: Neutral evil Advancement: Character class Level Adjust ment - [/QUOTE]
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