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General Tabletop Discussion
*Pathfinder & Starfinder
Dread Enchanter... prestige class balancing please
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<blockquote data-quote="Arkhandus" data-source="post: 2367315" data-attributes="member: 13966"><p>I haven't checked the halfdead champions yet, but here's what I have to say so far. Is Halfdead supposed to be a creature type or a subtype? The description says the creature's type changes to halfdead, but the examples only give Halfdead as an extra subtype. Also, I think the halfdead template only deserves a +1 CR increase instead of +2. Maybe not, but at first look it seems that way to me. Lastly, the dread enchanter's ability to Animate Living needs a bit of clarification...... How does it turn someone into a Halfdead, is it just as simple as casting Animate Dead on the creature and *poof* it's a Halfdead? Do they get a saving throw or Spell Resistance? Do Halfdeads count towards the limit on total HD worth of stuff the character can control through Animate Dead?</p><p></p><p>Animate Living should allow a Fortitude saving throw and Spell Resistance in my opinion, and should have a range of Touch, thus requiring a ranged touch attack against an unwilling target, and it should definitely be classified as a Death effect and a negative energy effect. Thus Death Ward and such would be able to defend against the Animate Living ability. The save DC should be, in my opinion, 4 points lower (or more!) than standard for a spell of Animate Dead's spell level, because if Animate Living succeeds, it's worth than a standard death spell like Finger of Death! The first real death spell available besides Phantasmal Killer is Finger of Death, which is something like 6th level or so, compared to Animate Dead being 4th or 5th level, which is awefully low for a death spell that isn't easy to resist like Phantasmal Killer. I'd suggest making Animate Living allow a Fortitude save to avoid the Death effect, followed by a Will save (if the Fortitude save failed) to avoid being animated as a Halfdead. With no effect upon the victim if the Fort save is successful. Because not only is Animate Dead lower level (using lower-level slots and thus being castable more often) than Finger of Death, it has the additional quality of turning the victim into a Halfdead utterly subserviant to the Dread Enchanter (and thus usable as a weapon against the victim's allies immediately), which is like combining Finger of Death with Dominate Person.</p><p></p><p>Also, you need to specify if/how Halfdeads might be returned to life. Raise Dead and such normally don't work on characters that are Undead at the time of casting; will they work on a Halfdead character though? Does the Halfdead have to be destroyed before it can be Raised back to true life? Does a Halfdead count as Undead for purposes of positive and negative energy effects, and any other effects that might normally affect only Undead? For instance, does a Heal or Cure Light Wounds spell restore a Halfdead or hurt them? Does a Harm or Inflict spell restore a Halfdead or hurt them? Does a Chill Touch spell affect Halfdeads as though they were Undead? Does Control Undead? Does Disrupt Undead? Does a cleric's or paladin's ability to turn undead affect the Halfdead? Does an evil cleric's ability to rebuke/command undead work on a Halfdead? Does a Halfdead count as a living creature for purposes of spell effects and such?</p><p></p><p>Stuff to consider.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2367315, member: 13966"] I haven't checked the halfdead champions yet, but here's what I have to say so far. Is Halfdead supposed to be a creature type or a subtype? The description says the creature's type changes to halfdead, but the examples only give Halfdead as an extra subtype. Also, I think the halfdead template only deserves a +1 CR increase instead of +2. Maybe not, but at first look it seems that way to me. Lastly, the dread enchanter's ability to Animate Living needs a bit of clarification...... How does it turn someone into a Halfdead, is it just as simple as casting Animate Dead on the creature and *poof* it's a Halfdead? Do they get a saving throw or Spell Resistance? Do Halfdeads count towards the limit on total HD worth of stuff the character can control through Animate Dead? Animate Living should allow a Fortitude saving throw and Spell Resistance in my opinion, and should have a range of Touch, thus requiring a ranged touch attack against an unwilling target, and it should definitely be classified as a Death effect and a negative energy effect. Thus Death Ward and such would be able to defend against the Animate Living ability. The save DC should be, in my opinion, 4 points lower (or more!) than standard for a spell of Animate Dead's spell level, because if Animate Living succeeds, it's worth than a standard death spell like Finger of Death! The first real death spell available besides Phantasmal Killer is Finger of Death, which is something like 6th level or so, compared to Animate Dead being 4th or 5th level, which is awefully low for a death spell that isn't easy to resist like Phantasmal Killer. I'd suggest making Animate Living allow a Fortitude save to avoid the Death effect, followed by a Will save (if the Fortitude save failed) to avoid being animated as a Halfdead. With no effect upon the victim if the Fort save is successful. Because not only is Animate Dead lower level (using lower-level slots and thus being castable more often) than Finger of Death, it has the additional quality of turning the victim into a Halfdead utterly subserviant to the Dread Enchanter (and thus usable as a weapon against the victim's allies immediately), which is like combining Finger of Death with Dominate Person. Also, you need to specify if/how Halfdeads might be returned to life. Raise Dead and such normally don't work on characters that are Undead at the time of casting; will they work on a Halfdead character though? Does the Halfdead have to be destroyed before it can be Raised back to true life? Does a Halfdead count as Undead for purposes of positive and negative energy effects, and any other effects that might normally affect only Undead? For instance, does a Heal or Cure Light Wounds spell restore a Halfdead or hurt them? Does a Harm or Inflict spell restore a Halfdead or hurt them? Does a Chill Touch spell affect Halfdeads as though they were Undead? Does Control Undead? Does Disrupt Undead? Does a cleric's or paladin's ability to turn undead affect the Halfdead? Does an evil cleric's ability to rebuke/command undead work on a Halfdead? Does a Halfdead count as a living creature for purposes of spell effects and such? Stuff to consider. [/QUOTE]
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Dread Enchanter... prestige class balancing please
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