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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Epidiah Ravachol" data-source="post: 3483739" data-attributes="member: 42319"><p>When we finally released the game in 2005, one of our first customers was a guy who was already running a Dread game. He had learned the rules by playing in a game of someone who played in a game of someone who played in one of our con games back in 2000.</p><p></p><p>I'm quite proud of how easily people have picked up on the rules and ran their own games with little to no input. The vast majority of the Dread book is simply advice on how to set-up and run a game--the sort of stuff Piratecat described in his post above. If you're interested in that, please pick a copy up, either through our website or <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16200&cat=0&page=1" target="_blank">IPR</a>.* </p><p></p><p>If not, you should be okay with the sample chapter and quickstart rules <a href="http://www.tiltingatwindmills.net/dread/index.html" target="_blank">over here</a>. The one thing you might want to do, however, is find a game to play in before running it yourself. A lot of people find the pacing in Dread to be considerably different from most role-playing games. I spend some time in the book explaining it, but I suspect just participating in a game will make that part fairly clear.</p><p></p><p>* I recommend IPR if you think might be at all interested in any of their other games. Especially if you are getting it shipped in the US, where shipping is free if you purchase more than $35 worth of stuff.</p></blockquote><p></p>
[QUOTE="Epidiah Ravachol, post: 3483739, member: 42319"] When we finally released the game in 2005, one of our first customers was a guy who was already running a Dread game. He had learned the rules by playing in a game of someone who played in a game of someone who played in one of our con games back in 2000. I'm quite proud of how easily people have picked up on the rules and ran their own games with little to no input. The vast majority of the Dread book is simply advice on how to set-up and run a game--the sort of stuff Piratecat described in his post above. If you're interested in that, please pick a copy up, either through our website or [url=http://www.indiepressrevolution.com/xcart/product.php?productid=16200&cat=0&page=1]IPR[/url].* If not, you should be okay with the sample chapter and quickstart rules [url=http://www.tiltingatwindmills.net/dread/index.html]over here[/url]. The one thing you might want to do, however, is find a game to play in before running it yourself. A lot of people find the pacing in Dread to be considerably different from most role-playing games. I spend some time in the book explaining it, but I suspect just participating in a game will make that part fairly clear. * I recommend IPR if you think might be at all interested in any of their other games. Especially if you are getting it shipped in the US, where shipping is free if you purchase more than $35 worth of stuff. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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