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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Epidiah Ravachol" data-source="post: 4230123" data-attributes="member: 42319"><p>By way of example let's say you have five characters reading over each other's shoulders trying to study <a href="http://en.wikipedia.org/wiki/The_Monster_at_the_End_of_This_Book:_Starring_Lovable,_Furry_Old_Grover" target="_blank">that most unspeakable of Lovecraftian tomes</a> all at once. They reach the end and each of them lays eyes on that which man was never meant to know. And let's say that you, as the host, want to make this a moment to remember. How, then, would <em>Dread</em> help you do this?</p><p></p><p>Well, you don't have to wait for the tower to fall to inflict madness upon a character. You could tell the players that they're pulling to avoid running away from the text, screaming. Or they could be pulling to avoid being permanently stricken with acute pupaphobia. Or they may have to pull for the courage to gaze upon that final maddening leaf.</p><p></p><p>Or, if you want to be a real bastard, you could tell them to make all three pulls.</p><p></p><p>The way <em>Dread</em> works, it then becomes their choice which of those pulls they want to make and which they are willing to suffer the consequences of. If, during this flurry of pulls, the tower should fall, then the character of the player responsible will most likely be driven to lasting and raving madness. I'd suggest some sort of madness that puts the rest of the readers immediately at risk.</p><p></p><p></p><p></p><p>In <em>Dread</em> you wouldn't have a group of people pull simultaneously. If, like in the situation above, you would have more than one player pulling, they should always take turns.</p><p></p><p>Does that address your concerns?</p></blockquote><p></p>
[QUOTE="Epidiah Ravachol, post: 4230123, member: 42319"] By way of example let's say you have five characters reading over each other's shoulders trying to study [url=http://en.wikipedia.org/wiki/The_Monster_at_the_End_of_This_Book:_Starring_Lovable,_Furry_Old_Grover]that most unspeakable of Lovecraftian tomes[/url] all at once. They reach the end and each of them lays eyes on that which man was never meant to know. And let's say that you, as the host, want to make this a moment to remember. How, then, would [i]Dread[/i] help you do this? Well, you don't have to wait for the tower to fall to inflict madness upon a character. You could tell the players that they're pulling to avoid running away from the text, screaming. Or they could be pulling to avoid being permanently stricken with acute pupaphobia. Or they may have to pull for the courage to gaze upon that final maddening leaf. Or, if you want to be a real bastard, you could tell them to make all three pulls. The way [i]Dread[/i] works, it then becomes their choice which of those pulls they want to make and which they are willing to suffer the consequences of. If, during this flurry of pulls, the tower should fall, then the character of the player responsible will most likely be driven to lasting and raving madness. I'd suggest some sort of madness that puts the rest of the readers immediately at risk. In [i]Dread[/i] you wouldn't have a group of people pull simultaneously. If, like in the situation above, you would have more than one player pulling, they should always take turns. Does that address your concerns? [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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