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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Hypersmurf" data-source="post: 4440874" data-attributes="member: 1656"><p>Interestingly, in my first Dread game, my character spent the entire endgame cowering under a table clutching a shotgun, while several of the other PCs were off confronting the BBEG. It seemed the obvious response for that PC, especially once he started having the WWI trench flashbacks. The only thing I got to shoot was barsoomcore's character. ("Do you want to pull to avoid that?" "No, I'm cool - being hit with a shotgun sounds about right.")</p><p></p><p>We didn't actually triumph over the BBEG... until the epilogue, when it was discovered that a throwaway line in a player's questionnaire thwarted its dreams of immortality permanently. That was a moment of beauty.</p><p></p><p>But despite 'in character' keeping me away from some of the key scenes, I had a fantastic time in that game. (There were several barsoomcore moments that were simply poetry.)</p><p></p><p>In my second game, the character(s) I played was not particularly heroic or reckless or dashing. But I got to make plenty of pulls (several opposed by myself, as it happens), and shoved the tower down in the endgame. So heroic and reckless isn't a requirement to have a lot of tower-time.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4440874, member: 1656"] Interestingly, in my first Dread game, my character spent the entire endgame cowering under a table clutching a shotgun, while several of the other PCs were off confronting the BBEG. It seemed the obvious response for that PC, especially once he started having the WWI trench flashbacks. The only thing I got to shoot was barsoomcore's character. ("Do you want to pull to avoid that?" "No, I'm cool - being hit with a shotgun sounds about right.") We didn't actually triumph over the BBEG... until the epilogue, when it was discovered that a throwaway line in a player's questionnaire thwarted its dreams of immortality permanently. That was a moment of beauty. But despite 'in character' keeping me away from some of the key scenes, I had a fantastic time in that game. (There were several barsoomcore moments that were simply poetry.) In my second game, the character(s) I played was not particularly heroic or reckless or dashing. But I got to make plenty of pulls (several opposed by myself, as it happens), and shoved the tower down in the endgame. So heroic and reckless isn't a requirement to have a lot of tower-time. -Hyp. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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