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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4441217" data-attributes="member: 710"><p>I find this pretty interesting, and I'd really like to try a test session. Though I am not sure I am qualified as a DM or as a player for that game, nor am I certain about my gaming group.</p><p></p><p>And interesting how a different resolution system can make you think about what they add to the game - I started thinking I might feel a little dirty inside that the "thrill" or tension in Dread comes from pulling the Jenga tower, and basically feels like short-cutting the "story tension". But then - all the tension in D&D also comes largely from the dice, and the real thing is that it is a mix of story and resolution that really creates the effect - if you didn't need to pull or roll a dice for an important dramatic decision, you wouldn't feel the tension...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4441217, member: 710"] I find this pretty interesting, and I'd really like to try a test session. Though I am not sure I am qualified as a DM or as a player for that game, nor am I certain about my gaming group. And interesting how a different resolution system can make you think about what they add to the game - I started thinking I might feel a little dirty inside that the "thrill" or tension in Dread comes from pulling the Jenga tower, and basically feels like short-cutting the "story tension". But then - all the tension in D&D also comes largely from the dice, and the real thing is that it is a mix of story and resolution that really creates the effect - if you didn't need to pull or roll a dice for an important dramatic decision, you wouldn't feel the tension... [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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