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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Nareau" data-source="post: 4450048" data-attributes="member: 969"><p>FIFY.</p><p></p><p>Seriously, the Jenga mechanic is necessary to induce the rush of adrenaline that makes the game great.</p><p></p><p>I've played in 4 Dread games, and run 4 Dread games. All of them were a blast.</p><p></p><p>As for players who decide to sit the game out? I've had one of them. I made a couple of efforts to bring him back into the action, but eventually gave up. Anybody is free to stop playing the game whenever they want; it's their choice to do so. It was no different than if we were playing D&D and he decided to stay at the inn and get drunk.</p><p></p><p>I played in Cassander's GenCon YMCA game, and it was <em>awesome</em>. The whole time I kept expecting a psycho-killer to jump out at us, or the ghosts of drowned boys to start haunting us. But there was none of that--just a lot of screwing around, player-vs-player action, and camp. And it worked beautifully. I learned a lot about running a great Dread game that night.</p><p></p><p>One of the great things about Dread is that horror stories are incredibly easy to write. Go watch any bad 80's horror flick, and you can write the basic story in 15 minutes. It doesn't have to be particularly good, either. So much of the game is written by the players that you have to do much less prep work than you would in just about any other system.</p><p></p><p>Nareau</p></blockquote><p></p>
[QUOTE="Nareau, post: 4450048, member: 969"] FIFY. Seriously, the Jenga mechanic is necessary to induce the rush of adrenaline that makes the game great. I've played in 4 Dread games, and run 4 Dread games. All of them were a blast. As for players who decide to sit the game out? I've had one of them. I made a couple of efforts to bring him back into the action, but eventually gave up. Anybody is free to stop playing the game whenever they want; it's their choice to do so. It was no different than if we were playing D&D and he decided to stay at the inn and get drunk. I played in Cassander's GenCon YMCA game, and it was [I]awesome[/I]. The whole time I kept expecting a psycho-killer to jump out at us, or the ghosts of drowned boys to start haunting us. But there was none of that--just a lot of screwing around, player-vs-player action, and camp. And it worked beautifully. I learned a lot about running a great Dread game that night. One of the great things about Dread is that horror stories are incredibly easy to write. Go watch any bad 80's horror flick, and you can write the basic story in 15 minutes. It doesn't have to be particularly good, either. So much of the game is written by the players that you have to do much less prep work than you would in just about any other system. Nareau [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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