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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="WizarDru" data-source="post: 4450527" data-attributes="member: 151"><p>So we had our Dread game this past weekend. End result: FUN.</p><p>I may decide to retool the adventure for convention use. The only flaws with the game were with my plot, NOT with the players or the game. I can't see any way that dice could replace the Tower. Just can't.</p><p></p><p>The Tower is crucial in setting up tension. Later in the game, as things went from Bad to Worse, players would pause every time they were given a choice. Is it worth a pull? If I pull now, what about later, when I might <em>REALLY</em> need to make a pull? Can I do this?</p><p></p><p>And at the later part of the game, EVERY PULL caused the entire table to stop and watch. No side conversations. No scanning of rulebooks. Just tension as every player turned to watch that player make his pull. </p><p></p><p>There are things I would do differently, based on experience...but overall I was left with the impression that Dread works as promised. Reading about it is one thing, playing it is quite another.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 4450527, member: 151"] So we had our Dread game this past weekend. End result: FUN. I may decide to retool the adventure for convention use. The only flaws with the game were with my plot, NOT with the players or the game. I can't see any way that dice could replace the Tower. Just can't. The Tower is crucial in setting up tension. Later in the game, as things went from Bad to Worse, players would pause every time they were given a choice. Is it worth a pull? If I pull now, what about later, when I might [i]REALLY[/i] need to make a pull? Can I do this? And at the later part of the game, EVERY PULL caused the entire table to stop and watch. No side conversations. No scanning of rulebooks. Just tension as every player turned to watch that player make his pull. There are things I would do differently, based on experience...but overall I was left with the impression that Dread works as promised. Reading about it is one thing, playing it is quite another. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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