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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="John Crichton" data-source="post: 4866643" data-attributes="member: 4779"><p>I've played in both of Rodrigo's scenarios and they were both excellent. His advice is solid.</p><p></p><p>I've only run Dread once, but I did the same adventure 4 times. I think I posted about it earlier in this thread. The game actually used two towers as I wanted to up the tension and paranoia. It used all the main characters from the Ghostbusters movie plus Slimer (cartoon version) and Louis Tully, Rick Moranis' character.</p><p></p><p>It was very interesting to see how each of the players filled out the questionnaires considering that each of the characters was not their own creation. One of the players filled out his with such interesting stuff that another player used the same sheet for his run. It was Nareau (who posts here) playing Egon for those interested.</p><p></p><p>Just to add to Rodrigo's advice:</p><p></p><p>Don't be afraid to ask for multiple pulls for especially difficult tasks. Each pull represents success of some sort so just be ready depending on what the player wants to do and compare it to what the character's abilities are based off their questionnaire. Something that may not cause one character to take a pull at all <strong>may </strong>require two from someone else.</p><p></p><p>The last thing I can think of was stepping away from the group for a quick one-on-one discussion of things the other players shouldn't know. I've found that both as a player and a host that it really ramps up the tension to keep that wall in place as opposed to other games like D&D where it's relatively easy to separate character knowledge from player knowledge. But if you do step away, try and make it quick. I know that a few times I felt like I was taking too long and when we returned to the room a few of the players were having an out of game discussion that I really should have avoided to keep the momentum going. That said, it can be a powerful tool if paranoia is what your are aiming for.</p></blockquote><p></p>
[QUOTE="John Crichton, post: 4866643, member: 4779"] I've played in both of Rodrigo's scenarios and they were both excellent. His advice is solid. I've only run Dread once, but I did the same adventure 4 times. I think I posted about it earlier in this thread. The game actually used two towers as I wanted to up the tension and paranoia. It used all the main characters from the Ghostbusters movie plus Slimer (cartoon version) and Louis Tully, Rick Moranis' character. It was very interesting to see how each of the players filled out the questionnaires considering that each of the characters was not their own creation. One of the players filled out his with such interesting stuff that another player used the same sheet for his run. It was Nareau (who posts here) playing Egon for those interested. Just to add to Rodrigo's advice: Don't be afraid to ask for multiple pulls for especially difficult tasks. Each pull represents success of some sort so just be ready depending on what the player wants to do and compare it to what the character's abilities are based off their questionnaire. Something that may not cause one character to take a pull at all [B]may [/B]require two from someone else. The last thing I can think of was stepping away from the group for a quick one-on-one discussion of things the other players shouldn't know. I've found that both as a player and a host that it really ramps up the tension to keep that wall in place as opposed to other games like D&D where it's relatively easy to separate character knowledge from player knowledge. But if you do step away, try and make it quick. I know that a few times I felt like I was taking too long and when we returned to the room a few of the players were having an out of game discussion that I really should have avoided to keep the momentum going. That said, it can be a powerful tool if paranoia is what your are aiming for. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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