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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Random221B" data-source="post: 4870034" data-attributes="member: 84458"><p>Oh, absolutely. That's a really good point, and I didn't intend to punish them for not knowing how things work. In fact, that's part of why I could use some advice for information source encounters or events, to work in ways for the PCs to find out what is going on, without them feeling stumped or beating their heads against a wall.</p><p></p><p>Also, the elaborate backstory of the Third World, the rise to the Fourth World, Grandmother Spider, the Twelve Majestic of Xibalba, etc., etc. is really mostly for me, to have a sold grounding in how things work and why things are happening the way they are, so that when the players do things I don't expect, I'll have a solid grounding from which to base how the enemies react. All the PCs really need to figure out is what's going on, and how to stop it. If they learn more of the background, that's gravy, but I don't consider it necessary for them to succeed.</p><p></p><p>As a side note...I got my copy of the book last night, and am reading it in bits and chunks where I can. So far, liking it every bit as much as I expected to.</p><p></p><p>Hoping to get more thoughts and suggestions. I'll be posting more about the characters in the next few days.</p><p></p><p>Best,</p><p></p><p>~~~~Random</p></blockquote><p></p>
[QUOTE="Random221B, post: 4870034, member: 84458"] Oh, absolutely. That's a really good point, and I didn't intend to punish them for not knowing how things work. In fact, that's part of why I could use some advice for information source encounters or events, to work in ways for the PCs to find out what is going on, without them feeling stumped or beating their heads against a wall. Also, the elaborate backstory of the Third World, the rise to the Fourth World, Grandmother Spider, the Twelve Majestic of Xibalba, etc., etc. is really mostly for me, to have a sold grounding in how things work and why things are happening the way they are, so that when the players do things I don't expect, I'll have a solid grounding from which to base how the enemies react. All the PCs really need to figure out is what's going on, and how to stop it. If they learn more of the background, that's gravy, but I don't consider it necessary for them to succeed. As a side note...I got my copy of the book last night, and am reading it in bits and chunks where I can. So far, liking it every bit as much as I expected to. Hoping to get more thoughts and suggestions. I'll be posting more about the characters in the next few days. Best, ~~~~Random [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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