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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Matchstick" data-source="post: 5276812" data-attributes="member: 217"><p>I played Dread house Sunday afternoon with my 8 and 7 year old daughters, and we had a good time. There was a lot of "ooo" and "ahhh" moments with the Jenga tower. Myself and the eight year old managed to make it to daytime. The seven year old was a little upset when she tipped the tower and her character ran off, but then she got to play the mummy and it was OK. And I thought the monsters were going to win, I think the next draw from the tower tipped it (we did it just for fun). </p><p></p><p>I have a couple questions. </p><p></p><p>- What do you do after the tower tips? Do you rebuild it in a certain way? We had enough tower to keep playing with so that's what we did. </p><p>- When moving around in the house do you move in turns or together? We were split all over the house so we were going in more traditional turns, but it seems like the instructions want players to move in groups. After the youngest was playing the Mummy the two of us left tried to stay in the same room to avoid the Curse.</p><p>- The monster should be able to just Haunt you in whatever room you're in right? Aggressive monsters will have every character in their room drawing at least two bricks per turn, I would think that would burn through a tower pretty quick!</p><p>- I might have missed it but it might be a good idea to add the pennies or markers to indicate a room has been checked for items to the "What you need" list. </p><p></p><p>We had a really good time, and the jenga tower was as advertised. As I mentioned above the ability to come back as a monster was excellent salve for a tipping kid (as I think it was meant to be). There was a LOT to enjoy in this game!</p><p></p><p>- The cards are great! The girls LOVED all the little funny things like what the whispering voice says and the "Hi There" with the smiley face!</p><p>- The girls' spooky descriptions got better as we went along. By halfway through they had dramatic pauses, wide eyes, and spooky voices going!</p><p>- The monsters were a big hit. Personally I liked "Eddie Sparkle" but the girls were big fans of the ghost and the fish lady. After we were done they went through and read all the cards, characters, and monsters.</p><p>- Lots of debate about which characters to play. Seven year old went for the Athlete, eight went for the Artist, and they gave me the Gossip (I have no idea why). They were a little baffled as to why anyone would want to be a Bully, I guess they haven't started powergaming yet!</p><p></p><p>All in all we had a great time plus we can grow with the game because I know there were things we didn't take full advantage of (getting more blocks in our courage stack for one). </p><p></p><p>Good stuff!</p></blockquote><p></p>
[QUOTE="Matchstick, post: 5276812, member: 217"] I played Dread house Sunday afternoon with my 8 and 7 year old daughters, and we had a good time. There was a lot of "ooo" and "ahhh" moments with the Jenga tower. Myself and the eight year old managed to make it to daytime. The seven year old was a little upset when she tipped the tower and her character ran off, but then she got to play the mummy and it was OK. And I thought the monsters were going to win, I think the next draw from the tower tipped it (we did it just for fun). I have a couple questions. - What do you do after the tower tips? Do you rebuild it in a certain way? We had enough tower to keep playing with so that's what we did. - When moving around in the house do you move in turns or together? We were split all over the house so we were going in more traditional turns, but it seems like the instructions want players to move in groups. After the youngest was playing the Mummy the two of us left tried to stay in the same room to avoid the Curse. - The monster should be able to just Haunt you in whatever room you're in right? Aggressive monsters will have every character in their room drawing at least two bricks per turn, I would think that would burn through a tower pretty quick! - I might have missed it but it might be a good idea to add the pennies or markers to indicate a room has been checked for items to the "What you need" list. We had a really good time, and the jenga tower was as advertised. As I mentioned above the ability to come back as a monster was excellent salve for a tipping kid (as I think it was meant to be). There was a LOT to enjoy in this game! - The cards are great! The girls LOVED all the little funny things like what the whispering voice says and the "Hi There" with the smiley face! - The girls' spooky descriptions got better as we went along. By halfway through they had dramatic pauses, wide eyes, and spooky voices going! - The monsters were a big hit. Personally I liked "Eddie Sparkle" but the girls were big fans of the ghost and the fish lady. After we were done they went through and read all the cards, characters, and monsters. - Lots of debate about which characters to play. Seven year old went for the Athlete, eight went for the Artist, and they gave me the Gossip (I have no idea why). They were a little baffled as to why anyone would want to be a Bully, I guess they haven't started powergaming yet! All in all we had a great time plus we can grow with the game because I know there were things we didn't take full advantage of (getting more blocks in our courage stack for one). Good stuff! [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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